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General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Undrave" data-source="post: 9340135" data-attributes="member: 7015698"><p>Oh I see what you mean. I think it's fine for it to not be good all the time, as long as there's no opportunity cost to have it available. If we're talking the Commander Strike's Maneuver on the Battlemaster, you really need to know your party before you actually pick it, but if it's like... one of 3 or so ability all Warlords get by default and they're all useful in different ways? Why does it matter if you never use this particular one, ya know? Spells aren't useful in all circumstances, doesn't make them bad.</p><p></p><p>Tha's probably what they were going for.</p><p></p><p>Yup. It's fine if its dependant on opportunities.</p><p></p><p>Oh yeah, you spend all your Ki points on flurry and then you get walloped on the crackback and you end up at half HP in one hit because you have 15 AC and only D8 hit points despite being stuck in melee all the time! You know a Rogue could out perform you with like a hand crossbow and sneak attacks and stay out of enemy reach with minor action disengage without spending a single ressource. And they get expertise on top.</p><p></p><p>And Stunning Strike is a friggin' trap. Your saving throw is often way too low and it's just another thing to burn your Ki on that only seem to work on enemies you were better off just attacking so your allies could finish them off before they act again anyway. </p><p></p><p>Nah, compare a Battlemaster without Superiority Dice to a Monk without Ki. The Monk sucks at everything.</p></blockquote><p></p>
[QUOTE="Undrave, post: 9340135, member: 7015698"] Oh I see what you mean. I think it's fine for it to not be good all the time, as long as there's no opportunity cost to have it available. If we're talking the Commander Strike's Maneuver on the Battlemaster, you really need to know your party before you actually pick it, but if it's like... one of 3 or so ability all Warlords get by default and they're all useful in different ways? Why does it matter if you never use this particular one, ya know? Spells aren't useful in all circumstances, doesn't make them bad. Tha's probably what they were going for. Yup. It's fine if its dependant on opportunities. Oh yeah, you spend all your Ki points on flurry and then you get walloped on the crackback and you end up at half HP in one hit because you have 15 AC and only D8 hit points despite being stuck in melee all the time! You know a Rogue could out perform you with like a hand crossbow and sneak attacks and stay out of enemy reach with minor action disengage without spending a single ressource. And they get expertise on top. And Stunning Strike is a friggin' trap. Your saving throw is often way too low and it's just another thing to burn your Ki on that only seem to work on enemies you were better off just attacking so your allies could finish them off before they act again anyway. Nah, compare a Battlemaster without Superiority Dice to a Monk without Ki. The Monk sucks at everything. [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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