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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="James Gasik" data-source="post: 9340425" data-attributes="member: 6877472"><p>Certainly, D&D isn't built around the idea that a gout of acid to the face is going to melt you like that poor SOB in Robocop. Unless the acid kills you, then the DM will happily provide the gruesome details.</p><p></p><p>Here's the thing- it's only a problem if you want D&D to have that kind of gritty detail. By and large it doesn't have that gritty detail on purpose- it's a fantasy game about small groups of "heroes" (using the term loosely) going into dangerous places, fighting deadly monsters, facing hazardous environments and lethal traps, and probably surviving to do it again next session!</p><p></p><p>Characters have generally two states in combat. Up and fighting and...not. The game only occasionally introduces lingering effects, like being turned to stone or having your maximum hit points reduced (a mechanic that I really hate because while it is a elegant threading of the needle to still have "life drain" effects, still smacks of metagame thinking to me). Disease wasn't a big deal in 3e, and it's not a big deal in 5e (ironically, it was a lot more dangerous in 4e)- at least as a long-term condition. Short term, being poisoned for hours by fighting giant rats really sucks, but you're going to shake that disease super fast- the last time I fought a Mummy, the Cleric had that Mummy Rot dealt with so fast my head spun, lol.</p><p></p><p>If this doesn't make narrative sense, and the idea of most things being a "near miss", with injuries being cinematic with John Wick losing gallons of blood and still killing people like they're 4e Minions, and that bothers you, I'm sympathetic, but this is the game D&D is. And, I mean, is anyone saying that most peole don't like it that way? </p><p></p><p>That's not me saying "it's popular, so it's good"- that's a total drek argument. It's simply me saying, if most people wanted a grittier game, either they'd be playing the games that are, or convinced WotC that's the game they want to be playing by now.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9340425, member: 6877472"] Certainly, D&D isn't built around the idea that a gout of acid to the face is going to melt you like that poor SOB in Robocop. Unless the acid kills you, then the DM will happily provide the gruesome details. Here's the thing- it's only a problem if you want D&D to have that kind of gritty detail. By and large it doesn't have that gritty detail on purpose- it's a fantasy game about small groups of "heroes" (using the term loosely) going into dangerous places, fighting deadly monsters, facing hazardous environments and lethal traps, and probably surviving to do it again next session! Characters have generally two states in combat. Up and fighting and...not. The game only occasionally introduces lingering effects, like being turned to stone or having your maximum hit points reduced (a mechanic that I really hate because while it is a elegant threading of the needle to still have "life drain" effects, still smacks of metagame thinking to me). Disease wasn't a big deal in 3e, and it's not a big deal in 5e (ironically, it was a lot more dangerous in 4e)- at least as a long-term condition. Short term, being poisoned for hours by fighting giant rats really sucks, but you're going to shake that disease super fast- the last time I fought a Mummy, the Cleric had that Mummy Rot dealt with so fast my head spun, lol. If this doesn't make narrative sense, and the idea of most things being a "near miss", with injuries being cinematic with John Wick losing gallons of blood and still killing people like they're 4e Minions, and that bothers you, I'm sympathetic, but this is the game D&D is. And, I mean, is anyone saying that most peole don't like it that way? That's not me saying "it's popular, so it's good"- that's a total drek argument. It's simply me saying, if most people wanted a grittier game, either they'd be playing the games that are, or convinced WotC that's the game they want to be playing by now. [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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