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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="James Gasik" data-source="post: 9340451" data-attributes="member: 6877472"><p>First I have to ask, who is pretending that there is anything more to it? D&D is just rules for playing fun games. If they don't make fun games for someone, then change them. Or find better rules (here, I'll make the <a href="https://www.levelup5e.com/" target="_blank">obligatory plug</a> for you).</p><p></p><p>Second, "pretend" is kind of the point of D&D isn't it? Everything is us pretending that something is something it isn't. I pretend to be a Barbarian. I pretend to be hit by an arrow. I say "urgh?!" as I'm struck by the pretend arrow, pretending to be in pain. I pretend I'm bleeding, I pretend I'm pulling the arrow out.</p><p></p><p>The rules don't force me to do any of that, nor should they, in my opinion- players should be roleplaying these things on their own! A game that tells you how to play and enforces it with rules might not be fun for some people.</p><p></p><p>Heck, isn't that why 5e is constantly saying "hey, the rules are just guidelines, man, ignore 'em, change 'em, it's your game!" (which I think is kind of silly, I don't really need expensive books to tell me I can make things up, but whatever, this is where we are).</p><p></p><p>If it bothers you that people aren't roleplaying acid burns correctly- talk to the players! If they say "well I don't because I need something to tell me that I've been burned beyond just erasing some hit points", I'd scratch my head and be like "well if you really really want a system that lets you know you've got an acid burn, I could make one, but I don't think you'll like it!" (and I can tell you from experience that, no, they did not, lol).</p><p></p><p>But given my dubious opinion of 5e overall, I have to say, not having those kinds of rules by default is probably a good thing. That way leads to a style of gaming that isn't a good fit for me, where you have to track wounds that can't be healed the same way as your hit points, vitality or stamina points, death spirals, crippling debilitating injuries that leave the DM saying "three weeks go by as you heal" which isn't really any more interesting than handing the Cleric some diamond dust and having him cast a <em>Restoration</em> spell or whatever on me.</p><p></p><p>But! If that's the exact playstyle someone else wants, as long as everyone is having fun, absolutely! And maybe the DMG should present rules for that sort of thing. But having played games where that sort of thing was the default, like Runequest, I'm going to say...not really what I'm looking for as the default.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9340451, member: 6877472"] First I have to ask, who is pretending that there is anything more to it? D&D is just rules for playing fun games. If they don't make fun games for someone, then change them. Or find better rules (here, I'll make the [URL='https://www.levelup5e.com/']obligatory plug[/URL] for you). Second, "pretend" is kind of the point of D&D isn't it? Everything is us pretending that something is something it isn't. I pretend to be a Barbarian. I pretend to be hit by an arrow. I say "urgh?!" as I'm struck by the pretend arrow, pretending to be in pain. I pretend I'm bleeding, I pretend I'm pulling the arrow out. The rules don't force me to do any of that, nor should they, in my opinion- players should be roleplaying these things on their own! A game that tells you how to play and enforces it with rules might not be fun for some people. Heck, isn't that why 5e is constantly saying "hey, the rules are just guidelines, man, ignore 'em, change 'em, it's your game!" (which I think is kind of silly, I don't really need expensive books to tell me I can make things up, but whatever, this is where we are). If it bothers you that people aren't roleplaying acid burns correctly- talk to the players! If they say "well I don't because I need something to tell me that I've been burned beyond just erasing some hit points", I'd scratch my head and be like "well if you really really want a system that lets you know you've got an acid burn, I could make one, but I don't think you'll like it!" (and I can tell you from experience that, no, they did not, lol). But given my dubious opinion of 5e overall, I have to say, not having those kinds of rules by default is probably a good thing. That way leads to a style of gaming that isn't a good fit for me, where you have to track wounds that can't be healed the same way as your hit points, vitality or stamina points, death spirals, crippling debilitating injuries that leave the DM saying "three weeks go by as you heal" which isn't really any more interesting than handing the Cleric some diamond dust and having him cast a [I]Restoration[/I] spell or whatever on me. But! If that's the exact playstyle someone else wants, as long as everyone is having fun, absolutely! And maybe the DMG should present rules for that sort of thing. But having played games where that sort of thing was the default, like Runequest, I'm going to say...not really what I'm looking for as the default. [/QUOTE]
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