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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Mephista" data-source="post: 9340457" data-attributes="member: 6786252"><p>Clearly, the drow-made poison that exists in the fantasy world of D&D does it. We know for a fact it works by entering the bloodstream - one of the supplements flat out said it. And it deals <em>poison </em>damage on the hit. Pure poison damage can be used to knock someone below 0 HP in 6 seconds and force them to make death saving throws. Fantasy poison is FAST.</p><p></p><p>If you want something else, how about Heat Metal? Its dealing fire damage as long as its skin contact - ie its literally burning your flesh. That's meat damage. It can't really represent you dodging - The fire damage represents you cooking in your own armor or grasping your weapon, dodging isn't possible in these cases. I mean, we have damage types for a reason - fire damage represents literal burning.</p><p></p><p> Cure Wounds operates on the principle that its fixing wounds that a character took.<em> Its kind of in the name</em>.</p><p></p><p></p><p>How odd. I don't recall saying you by name. And certainly, there was someone earlier who said something to the effect that HP damage wasn't meat on a PC until you're near 0, and I don't really care to go back and look to see who exactly it was. And then adding in some strawmen to attack! Last I checked, no one here was "all meat, all the time!"</p></blockquote><p></p>
[QUOTE="Mephista, post: 9340457, member: 6786252"] Clearly, the drow-made poison that exists in the fantasy world of D&D does it. We know for a fact it works by entering the bloodstream - one of the supplements flat out said it. And it deals [I]poison [/I]damage on the hit. Pure poison damage can be used to knock someone below 0 HP in 6 seconds and force them to make death saving throws. Fantasy poison is FAST. If you want something else, how about Heat Metal? Its dealing fire damage as long as its skin contact - ie its literally burning your flesh. That's meat damage. It can't really represent you dodging - The fire damage represents you cooking in your own armor or grasping your weapon, dodging isn't possible in these cases. I mean, we have damage types for a reason - fire damage represents literal burning. Cure Wounds operates on the principle that its fixing wounds that a character took.[I] Its kind of in the name[/I]. How odd. I don't recall saying you by name. And certainly, there was someone earlier who said something to the effect that HP damage wasn't meat on a PC until you're near 0, and I don't really care to go back and look to see who exactly it was. And then adding in some strawmen to attack! Last I checked, no one here was "all meat, all the time!" [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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