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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Justice and Rule" data-source="post: 9340981" data-attributes="member: 6778210"><p>I mean, I think we are mistaking specific mechanics for general function. </p><p></p><p>The ability to heal in different ways could be represented through temp hitpoints, allowing people to use Hit Dice to heal, or a bunch of other things. I mean, we don't think clerics couldn't work because they used healing surges in 4E and now they're gone, do we? Did we have to get rid of Healing Word for this reason? This feels absurd on its face.</p><p></p><p>Allowing people to move around needs a grid as much as a fireball does, and if you'll fudge distance for a fireball then you can fudge it for someone switching situation; you just have to describe it. They both carry the same problems when it comes to gridless play and will live and die by how the GM works it. I don't see this as a reason that stops a 5E Warlord.</p><p></p><p>Granular modifiers might be something, but then again with a lack of them, maybe that could be the class's gimmick? But there are a bunch of ways to represent better tactics, whether it be adding or rerolling damage, putting specific limiters on enemies, etc. You can have it, you just have to engage with what the system gives you. Every class used to have different bonuses and give out bonuses: we didn't suddenly lose every buff or debuff in the system, we just found different ways to use them within the system.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9340981, member: 6778210"] I mean, I think we are mistaking specific mechanics for general function. The ability to heal in different ways could be represented through temp hitpoints, allowing people to use Hit Dice to heal, or a bunch of other things. I mean, we don't think clerics couldn't work because they used healing surges in 4E and now they're gone, do we? Did we have to get rid of Healing Word for this reason? This feels absurd on its face. Allowing people to move around needs a grid as much as a fireball does, and if you'll fudge distance for a fireball then you can fudge it for someone switching situation; you just have to describe it. They both carry the same problems when it comes to gridless play and will live and die by how the GM works it. I don't see this as a reason that stops a 5E Warlord. Granular modifiers might be something, but then again with a lack of them, maybe that could be the class's gimmick? But there are a bunch of ways to represent better tactics, whether it be adding or rerolling damage, putting specific limiters on enemies, etc. You can have it, you just have to engage with what the system gives you. Every class used to have different bonuses and give out bonuses: we didn't suddenly lose every buff or debuff in the system, we just found different ways to use them within the system. [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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