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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Yaarel" data-source="post: 9341024" data-attributes="member: 58172"><p>Yes. Psychological factors can be relevant to overcome the stress of physical wounds, and even resist death.</p><p></p><p>At the same time, I prefer the Martial powers that restore nonphysical hit points (such as alertness and morale and so on) to be different powers than the powers that overcome physical damage, namely, the "stay with me" powers.</p><p></p><p>Flavorwise, the morale powers tend to be at range, the "stay with me" powers touch.</p><p></p><p>The Warlord should be better at restoring nonphysical hit points, than the Life Cleric.</p><p></p><p></p><p>I consider any extraordinary powers that rely on the soul, mysticism, etcetera, to qualify as "magic".</p><p></p><p>I also consider any extraordinary technology (a sufficiently advanced technology) to qualify as "magic".</p><p></p><p>The Warlord must focus on nonmagic, things that seem plausible within a scientific naturalistic world view, even if amazing.</p><p></p><p>The higher tiers segue into the superhero genre. Even when the nonmagic powers of the Warlord become larger than life, it still needs to be the nonmagic flavor that shines thru, despite achieving impossible effects.</p><p></p><p></p><p></p><p>Babylon 5 is a great example, where "fantasy" and "scifi" are the same thing. It an other examples are why I routinely refer to fantasy genre as "scifi".</p><p></p><p>With regard to D&D, I view levels 1−4 and 5−8 as the realm of the possible (even if achieved by magic it resembles reallife), and levels 13−16 and 17−20 as the realm of the impossible (even if achieved by the Martial power source and hypothetical reallife scientific speculation). The tier of levels 9−12 is the blurry overlap in between.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9341024, member: 58172"] Yes. Psychological factors can be relevant to overcome the stress of physical wounds, and even resist death. At the same time, I prefer the Martial powers that restore nonphysical hit points (such as alertness and morale and so on) to be different powers than the powers that overcome physical damage, namely, the "stay with me" powers. Flavorwise, the morale powers tend to be at range, the "stay with me" powers touch. The Warlord should be better at restoring nonphysical hit points, than the Life Cleric. I consider any extraordinary powers that rely on the soul, mysticism, etcetera, to qualify as "magic". I also consider any extraordinary technology (a sufficiently advanced technology) to qualify as "magic". The Warlord must focus on nonmagic, things that seem plausible within a scientific naturalistic world view, even if amazing. The higher tiers segue into the superhero genre. Even when the nonmagic powers of the Warlord become larger than life, it still needs to be the nonmagic flavor that shines thru, despite achieving impossible effects. Babylon 5 is a great example, where "fantasy" and "scifi" are the same thing. It an other examples are why I routinely refer to fantasy genre as "scifi". With regard to D&D, I view levels 1−4 and 5−8 as the realm of the possible (even if achieved by magic it resembles reallife), and levels 13−16 and 17−20 as the realm of the impossible (even if achieved by the Martial power source and hypothetical reallife scientific speculation). The tier of levels 9−12 is the blurry overlap in between. [/QUOTE]
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