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General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Yaarel" data-source="post: 9341038" data-attributes="member: 58172"><p>Regarding the definition of nonphysical hit points. I consider the "Bloodied" condition to be a compromise.</p><p></p><p>Before becoming "Bloodied" the damage is strictly nonphysical. Heavy nonphysical damage is more like seeing the target awkwardly escaping damage and alarmed. There can be physical contact (mainly for the sake of poison attacks), but the contact is mainly touch without any meaningful physical damage.</p><p></p><p>After Bloodied, bruises, cuts, and scrapes start happening. The situation is like a boxing match, when the combatants are fatiguing, getting sloppy, and body blows start to land, cuts and blood, start to happen. All of this <em>physical</em> damage is nonlethal, but it is going to hurt the next day. Bandages and herbal poultices help.</p><p></p><p>Downed at 0 hit points is something else. The target is completely vulnerable to any attack. If the attacker is careful to remain nonlethal, fine. If the attacker is lethal, the target is Dying. At this point the attacker chooses − since the targets hit points to evade damage are gone.</p><p></p><p>In my games, Dying means "life or limb". In other words, failing three Death Saves might mean the loss of an arm, rather than the loss of life. It depends on the attackers intent, or in the case of an avalanche or whatever, a random outcome.</p><p></p><p><strong>ALL</strong> attempts to catastrophically injure a target, such as shooting thru someones heart or tearing off a limb, require the target to reach 0 hit points first.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9341038, member: 58172"] Regarding the definition of nonphysical hit points. I consider the "Bloodied" condition to be a compromise. Before becoming "Bloodied" the damage is strictly nonphysical. Heavy nonphysical damage is more like seeing the target awkwardly escaping damage and alarmed. There can be physical contact (mainly for the sake of poison attacks), but the contact is mainly touch without any meaningful physical damage. After Bloodied, bruises, cuts, and scrapes start happening. The situation is like a boxing match, when the combatants are fatiguing, getting sloppy, and body blows start to land, cuts and blood, start to happen. All of this [I]physical[/I] damage is nonlethal, but it is going to hurt the next day. Bandages and herbal poultices help. Downed at 0 hit points is something else. The target is completely vulnerable to any attack. If the attacker is careful to remain nonlethal, fine. If the attacker is lethal, the target is Dying. At this point the attacker chooses − since the targets hit points to evade damage are gone. In my games, Dying means "life or limb". In other words, failing three Death Saves might mean the loss of an arm, rather than the loss of life. It depends on the attackers intent, or in the case of an avalanche or whatever, a random outcome. [B]ALL[/B] attempts to catastrophically injure a target, such as shooting thru someones heart or tearing off a limb, require the target to reach 0 hit points first. [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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