Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9341079" data-attributes="member: 6790260"><p>I mean, if we're going that direction, essentially nothing in any prior edition is <em>impossible</em> to find <em>some sort of vaguely similar</em> structure and then one can simply claim it was used badly or constructed badly but still in the right approximate guesstimated conjectured ballpark. Ish.</p><p></p><p></p><p>Sure, I've considered it. Key problem: You only earn back 50% of your hit dice with a long rest. That kind of cripples any action dependent on expending them frequently.</p><p></p><p></p><p>Perhaps. I'd need to see the testing on it. Personally, I think most folks are simply having an overreaction to the presence of bonuses. Yes, 4e had a lot. So did 3e, and basically every prior edition. We should not take a stance of "ABSOLUTELY NO such bonuses," because that closes off fruitful design space. And WotC clearly didn't learn the lesson, because (as noted) they were still profligate with the bonuses they <em>did</em> include. We should instead be aiming for making the presence of bonuses actually <em>matter</em>--and for a world where such bonuses are handed out judiciously, where the design is cognizant of the system overall and what it <em>means</em> to give out some particular bonus.</p><p></p><p>I hadn't considered using "replace roll with [raw score]-5." That's an interesting approach, and something certainly worthy of being added to the quiver. Between that, fixing both the over-use and weak structure of Ad/Dis (have it soft stack: count up sources of Ad and Dis, whichever wins out applies), and restoring SOME restrained amount of minor (non-stacking or minimally-stacking) flat bonuses, you probably have the makings of a system that avoids being <em>fiddly</em> while still being <em>useful</em>.</p><p></p><p></p><p>Oh, that would absolutely be delightful. Plus, we could dare to do what even 4e did not: bring <em>implements</em> (or, as 5e puts it, "foci") into the same spectrum as <em>weapons</em>, where they have [F] dice, and properties! (I would write [ I ] but that would result in BB code.)</p><p></p><p></p><p>Well sure. As noted, anything that smelled too much of 4e had to be sanitized before it could be used, and most of those things were too 4e to be sanitized in the last ~8 months of playtesting time they had after pissing away over 2 years of public playtesting.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9341079, member: 6790260"] I mean, if we're going that direction, essentially nothing in any prior edition is [I]impossible[/I] to find [I]some sort of vaguely similar[/I] structure and then one can simply claim it was used badly or constructed badly but still in the right approximate guesstimated conjectured ballpark. Ish. Sure, I've considered it. Key problem: You only earn back 50% of your hit dice with a long rest. That kind of cripples any action dependent on expending them frequently. Perhaps. I'd need to see the testing on it. Personally, I think most folks are simply having an overreaction to the presence of bonuses. Yes, 4e had a lot. So did 3e, and basically every prior edition. We should not take a stance of "ABSOLUTELY NO such bonuses," because that closes off fruitful design space. And WotC clearly didn't learn the lesson, because (as noted) they were still profligate with the bonuses they [I]did[/I] include. We should instead be aiming for making the presence of bonuses actually [I]matter[/I]--and for a world where such bonuses are handed out judiciously, where the design is cognizant of the system overall and what it [I]means[/I] to give out some particular bonus. I hadn't considered using "replace roll with [raw score]-5." That's an interesting approach, and something certainly worthy of being added to the quiver. Between that, fixing both the over-use and weak structure of Ad/Dis (have it soft stack: count up sources of Ad and Dis, whichever wins out applies), and restoring SOME restrained amount of minor (non-stacking or minimally-stacking) flat bonuses, you probably have the makings of a system that avoids being [I]fiddly[/I] while still being [I]useful[/I]. Oh, that would absolutely be delightful. Plus, we could dare to do what even 4e did not: bring [I]implements[/I] (or, as 5e puts it, "foci") into the same spectrum as [I]weapons[/I], where they have [F] dice, and properties! (I would write [ I ] but that would result in BB code.) Well sure. As noted, anything that smelled too much of 4e had to be sanitized before it could be used, and most of those things were too 4e to be sanitized in the last ~8 months of playtesting time they had after pissing away over 2 years of public playtesting. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
Top