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General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9341148" data-attributes="member: 6790260"><p>Having both attack bonuses <em>and</em> healing come from HD is simply a non-starter. Like, I get that you want to tie it to a physical resource, but for the vast majority of the game, that would be far too much competition for far too few resources. E.g., a third-level character gets...three rounds of <em>any</em> kind of benefit, at all? And when they've done so, they're totally tapped for personal healing resources for the day.</p><p></p><p>Tie healing to HD. Tie attack bonuses to something else. Having the Warlord allow the party to regain all HD on a long rest is a great idea though--possibly work in some similar stuff. E.g. "when you take a Short Rest, if you do not spend any Hit Dice to heal, you can regain one spent hit die instead. This benefit extends to a number of allies equal to your Leadership modifier. At 11th level, you can regain two hit dice instead."</p><p></p><p>Personally, I'd either tie Expertise to one or two specific subclasses, or have each subclass provide a choice from a short list of theme-appropriate options. E.g. a Sapper (combat engineer) subclass might get the choice of Nature, History, or Survival, while a Skirmisher (lightly-armored front-line warrior) might choose between Athletics, Acrobatics, and Intimidation.)</p><p></p><p>You've definitely got some good ideas here though and I will absolutely keep some of this in mind, when(/if) I get to my own Warlord homebrew concept.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9341148, member: 6790260"] Having both attack bonuses [I]and[/I] healing come from HD is simply a non-starter. Like, I get that you want to tie it to a physical resource, but for the vast majority of the game, that would be far too much competition for far too few resources. E.g., a third-level character gets...three rounds of [I]any[/I] kind of benefit, at all? And when they've done so, they're totally tapped for personal healing resources for the day. Tie healing to HD. Tie attack bonuses to something else. Having the Warlord allow the party to regain all HD on a long rest is a great idea though--possibly work in some similar stuff. E.g. "when you take a Short Rest, if you do not spend any Hit Dice to heal, you can regain one spent hit die instead. This benefit extends to a number of allies equal to your Leadership modifier. At 11th level, you can regain two hit dice instead." Personally, I'd either tie Expertise to one or two specific subclasses, or have each subclass provide a choice from a short list of theme-appropriate options. E.g. a Sapper (combat engineer) subclass might get the choice of Nature, History, or Survival, while a Skirmisher (lightly-armored front-line warrior) might choose between Athletics, Acrobatics, and Intimidation.) You've definitely got some good ideas here though and I will absolutely keep some of this in mind, when(/if) I get to my own Warlord homebrew concept. [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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