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General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Staffan" data-source="post: 9341210" data-attributes="member: 907"><p>Healing Word in 5e is very different from how it was in 4e. In 4e, it would always heal a significant amount of hp (25% plus 1d6 per 5 levels, rounded up), and the main limit was the recipient's HD. In 5e, it heals for a piddly amount and is a leveled spell, meaning it's a daily resource that competes against <em>cure wounds</em> for spell slots.</p><p></p><p>But the main difference there is that the cleric had the old design to fall back on. The 5e cleric doesn't work like a 4e cleric, but it does work like an AD&D/3e cleric. There is no such old design for the Warlord.</p><p></p><p>Both the tactical grid and granular modifiers are a consequence of 4e being a game of inches and 5e being one of miles. For example, one of the 4e Warlord's at-will powers allowed an ally adjacent to either themselves or to the target to shift 1 square before the attack. This made it pretty likely to turn on flanking giving combat advantage (+2 to hit and activating certain abilities, notably the rogue's Sneak Attack). Another neat thing is that it was a shift, meaning it doesn't provoke opportunity attacks. But 5e doesn't have flanking (except as an optional rule), sneak attack is activated just by having an ally next to the target, and handing out advantage is about twice as powerful as a +2 to hit. Oh, and circling around someone doesn't provoke either anymore. So a "shift 1 square" power works great in 4e, but it has nowhere near the same impact in 5e.</p><p></p><p>That's just one example of how the bread and butter of warlording in 4e doesn't translate well at all to 5e.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9341210, member: 907"] Healing Word in 5e is very different from how it was in 4e. In 4e, it would always heal a significant amount of hp (25% plus 1d6 per 5 levels, rounded up), and the main limit was the recipient's HD. In 5e, it heals for a piddly amount and is a leveled spell, meaning it's a daily resource that competes against [I]cure wounds[/I] for spell slots. But the main difference there is that the cleric had the old design to fall back on. The 5e cleric doesn't work like a 4e cleric, but it does work like an AD&D/3e cleric. There is no such old design for the Warlord. Both the tactical grid and granular modifiers are a consequence of 4e being a game of inches and 5e being one of miles. For example, one of the 4e Warlord's at-will powers allowed an ally adjacent to either themselves or to the target to shift 1 square before the attack. This made it pretty likely to turn on flanking giving combat advantage (+2 to hit and activating certain abilities, notably the rogue's Sneak Attack). Another neat thing is that it was a shift, meaning it doesn't provoke opportunity attacks. But 5e doesn't have flanking (except as an optional rule), sneak attack is activated just by having an ally next to the target, and handing out advantage is about twice as powerful as a +2 to hit. Oh, and circling around someone doesn't provoke either anymore. So a "shift 1 square" power works great in 4e, but it has nowhere near the same impact in 5e. That's just one example of how the bread and butter of warlording in 4e doesn't translate well at all to 5e. [/QUOTE]
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