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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Remathilis" data-source="post: 9341746" data-attributes="member: 7635"><p>Just to add a little more nuance, I'd prefer a supernatural explanation for why and how the outlandish thing happens. For example, the monk taps into inner energy to do amazing things. The barbarian's rage is fueled by Primal energy. The blood hunter uses alchemy and dark rituals to fuel his blood powers. That gives them the right to do some nutty things if you want. Likewise, the arcane archer, phantom rogue, psi warrior, rune knight, they all get secondary supplemental powers that give them supernatural things. However, the latter is limited to 4-5 levels, many of which are high enough level that most PCs don't get to see them. The remainder of the fighter and rogue's kit are shackled by the fact they have to cater to a handful of mundane level subclasses (champion, thief, etc). </p><p></p><p>My perfect vision would be that the fighter and rogue are redone to have the same supernatural possibilities as monks or blood hunters. The magic is baked into the base class. You are capable of supernatural stuff from low level. Your subclass could define the type of power you have (arcane, rune, psionics, primal, shadow). The idea of a pure "mundane" fighter or rogue is gone, but in its place are classes that can keep pace with what wizards and other casters can do. A rogue who can go invisible or teleport in shadows. A fighter that can fly/jump great leaps and wrestle with dragons. Not spells or spellcasting, but supernatural class features baked in the base class, and can grow with the remaining 16 levels of the base class rather than introducing them at odd intervals. </p><p></p><p>I realize that no longer leaves a purely mundane class who starts mundane and stays mundane. It's a sacrifice I'm personally willing to make to get martial classes the necessary oomph to not get left behind. </p><p></p><p>A little more on topic, I could absolutely see a warlord powered by some supernatural force working. Admittedly, I feel a 20 level warlord class is hard to design for other reasons (mainly, the fact buffing in 5e is very limited) but on a design principle, I can accept a warlord with supernatural powers doing some really nutty supernatural things. You want to shout a guy's hand back on? Go ahead. Just justify your answer with whatever supernatural power source is fueling that ability.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 9341746, member: 7635"] Just to add a little more nuance, I'd prefer a supernatural explanation for why and how the outlandish thing happens. For example, the monk taps into inner energy to do amazing things. The barbarian's rage is fueled by Primal energy. The blood hunter uses alchemy and dark rituals to fuel his blood powers. That gives them the right to do some nutty things if you want. Likewise, the arcane archer, phantom rogue, psi warrior, rune knight, they all get secondary supplemental powers that give them supernatural things. However, the latter is limited to 4-5 levels, many of which are high enough level that most PCs don't get to see them. The remainder of the fighter and rogue's kit are shackled by the fact they have to cater to a handful of mundane level subclasses (champion, thief, etc). My perfect vision would be that the fighter and rogue are redone to have the same supernatural possibilities as monks or blood hunters. The magic is baked into the base class. You are capable of supernatural stuff from low level. Your subclass could define the type of power you have (arcane, rune, psionics, primal, shadow). The idea of a pure "mundane" fighter or rogue is gone, but in its place are classes that can keep pace with what wizards and other casters can do. A rogue who can go invisible or teleport in shadows. A fighter that can fly/jump great leaps and wrestle with dragons. Not spells or spellcasting, but supernatural class features baked in the base class, and can grow with the remaining 16 levels of the base class rather than introducing them at odd intervals. I realize that no longer leaves a purely mundane class who starts mundane and stays mundane. It's a sacrifice I'm personally willing to make to get martial classes the necessary oomph to not get left behind. A little more on topic, I could absolutely see a warlord powered by some supernatural force working. Admittedly, I feel a 20 level warlord class is hard to design for other reasons (mainly, the fact buffing in 5e is very limited) but on a design principle, I can accept a warlord with supernatural powers doing some really nutty supernatural things. You want to shout a guy's hand back on? Go ahead. Just justify your answer with whatever supernatural power source is fueling that ability. [/QUOTE]
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