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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="ECMO3" data-source="post: 9342546" data-attributes="member: 7030563"><p>I think 2 short rests per day is more common than 6 fights per day. I don't agree most don't short rest that often .... especially if you have a Battlemaster or Warlock in the party and ask for a short rest after every fight. If I am in a game where we can buy or make magic items I am getting a Dragon Hide Belt too which gives me more ki to spend.</p><p></p><p>There is generally no need to do any special Monk stuff after the second round of combat and if comparing to a Barbarian what can they do other than Rage on the first round and then swing their sword?</p><p></p><p>That said no it is not all I do, although patient defense and stunning strike are what I use more than anything else. </p><p></p><p></p><p></p><p>I would generally disagree with this. I think combat encounters generally get dropped faster than short rests, especially since Lemund's Tiny Hut is a ritual.</p><p></p><p>I think if you are having 4+ combats in a day you are generally going to get 2+ short rests per day. </p><p></p><p></p><p></p><p>A Barbarian is only 2 behind a fighter, but only 1 ahead of a Monk to start (and grows slower). Would you say a Monk is a good tank when not dodging? Hardly!</p><p></p><p>As far as how fast a fighter gains on a Barbarian - that is campaign dependant. Some campaigns you might never be able to afford plate, others you will have it at 1st level.</p><p></p><p>Barbarians do have resistance to damage while Raging, but they are limited on rages, at 1st level in the example you gave two per day.</p><p></p><p>The big problem a Barbarian has is hit points, which are a consumable resource. You only get your hit points plus somewhere between half your hit dice and your hit dice per day (and your hit dice only if you take short rests).</p><p></p><p>Aside from having a higher AC, fighters also can also heal themselves as a bonus action and this is before you consider spells, which a Raging Barbarian can't use, even if he has them through a feat, race or magic item.</p><p></p><p></p><p></p><p>Being in rage is not particulary intersting I don't think. I mean it is a small bonus on damage, which is being largely undone by carrying a shield. He could reckless attack, which is interesting, but then he gets hit by everyone who attacks him.</p><p></p><p></p><p></p><p></p><p>You also have combats that last 1 or 2 rounds and 1 round is more common than 5 in general.</p><p></p><p></p><p></p><p>I would say it is less than 2 combats per short rest on average. I just disagree with you completely on this and both the games I play and the streaming games I watch online reenforces my perception of what is typical.</p><p></p><p>I watched a game last week where the party did 3 short rests for 2 combats. They short rested then went up an elevator in a tower into a room and got beat up pretty bad, they retreated (monsters were part of/confined to the room). They short rested again and then went in that room again, got past the bad guys. Then they did another encounter and short rested yet again. 3 short rests for 2 combat encounters.</p><p></p><p>Now that example is certainly an extreme, but I see parties short resting a lot when I watch and I see similar when I play. I have seen and played 6-7 fight days with no short rest, but that is relatively rare and on the other side I have seen players use both Rope Trick and a Helm of Teleportation to get a short rest DURING a combat and I have seen them use LTH as a ritual a LOT to get a short rest when they would otherwise not been able to.</p><p></p><p>Earlier you talked about optimal play - not taking short rests when available (either through story or through magic) is not optimal</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9342546, member: 7030563"] I think 2 short rests per day is more common than 6 fights per day. I don't agree most don't short rest that often .... especially if you have a Battlemaster or Warlock in the party and ask for a short rest after every fight. If I am in a game where we can buy or make magic items I am getting a Dragon Hide Belt too which gives me more ki to spend. There is generally no need to do any special Monk stuff after the second round of combat and if comparing to a Barbarian what can they do other than Rage on the first round and then swing their sword? That said no it is not all I do, although patient defense and stunning strike are what I use more than anything else. I would generally disagree with this. I think combat encounters generally get dropped faster than short rests, especially since Lemund's Tiny Hut is a ritual. I think if you are having 4+ combats in a day you are generally going to get 2+ short rests per day. A Barbarian is only 2 behind a fighter, but only 1 ahead of a Monk to start (and grows slower). Would you say a Monk is a good tank when not dodging? Hardly! As far as how fast a fighter gains on a Barbarian - that is campaign dependant. Some campaigns you might never be able to afford plate, others you will have it at 1st level. Barbarians do have resistance to damage while Raging, but they are limited on rages, at 1st level in the example you gave two per day. The big problem a Barbarian has is hit points, which are a consumable resource. You only get your hit points plus somewhere between half your hit dice and your hit dice per day (and your hit dice only if you take short rests). Aside from having a higher AC, fighters also can also heal themselves as a bonus action and this is before you consider spells, which a Raging Barbarian can't use, even if he has them through a feat, race or magic item. Being in rage is not particulary intersting I don't think. I mean it is a small bonus on damage, which is being largely undone by carrying a shield. He could reckless attack, which is interesting, but then he gets hit by everyone who attacks him. You also have combats that last 1 or 2 rounds and 1 round is more common than 5 in general. I would say it is less than 2 combats per short rest on average. I just disagree with you completely on this and both the games I play and the streaming games I watch online reenforces my perception of what is typical. I watched a game last week where the party did 3 short rests for 2 combats. They short rested then went up an elevator in a tower into a room and got beat up pretty bad, they retreated (monsters were part of/confined to the room). They short rested again and then went in that room again, got past the bad guys. Then they did another encounter and short rested yet again. 3 short rests for 2 combat encounters. Now that example is certainly an extreme, but I see parties short resting a lot when I watch and I see similar when I play. I have seen and played 6-7 fight days with no short rest, but that is relatively rare and on the other side I have seen players use both Rope Trick and a Helm of Teleportation to get a short rest DURING a combat and I have seen them use LTH as a ritual a LOT to get a short rest when they would otherwise not been able to. Earlier you talked about optimal play - not taking short rests when available (either through story or through magic) is not optimal [/QUOTE]
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