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General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9342590" data-attributes="member: 6790260"><p>"Very playable" is an irrelevant standard, as stated. A game that was actually not playable, that was so horribly bad that it was genuinely <em>impossible</em> for a human being to play it, would be an abject horror, something to threaten people with.</p><p></p><p>"Balanced enough" is rather more up for grabs--and given 5.5e's changes, it would seem that it is not quite as "balanced enough" as you claim. Again, these aren't my words. They're from Jeremy Crawford.</p><p></p><p></p><p>Does it? I think it says that some people are misinformed. Now, the <strong><em>Berserker</em></strong> subclass is absolutely one of the worst subclasses in the entire game, possibly <em>the</em> worst, which is a genuinely impressive feat considering its competition (Four Elements Monk, Beast Master Ranger, Champion Fighter).</p><p></p><p>More importantly, just because people disagree about which thing is worst, doesn't mean that things on average are good. It actually doesn't say anything at all about whether things are good overall. It certainly could be the case that nobody agrees because everything is already pretty awesome. It also could just be the case that there are two (or more) very bad things and nobody's quite sure which one is merely a dumpster and which one is a dumpster <em>fire</em>.</p><p></p><p>Just knowing that no one can decide which option is most-bad does not actually tell you that the options are overall good. You probably can think of a relevant example.</p><p></p><p></p><p>They aren't going to make any meaningful changes because 5.5e is shackled to being backwards compatible. To change the handling of the adventuring day in a way that actually made any difference would require abandoning compatibility with past content. It's a non-starter.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9342590, member: 6790260"] "Very playable" is an irrelevant standard, as stated. A game that was actually not playable, that was so horribly bad that it was genuinely [I]impossible[/I] for a human being to play it, would be an abject horror, something to threaten people with. "Balanced enough" is rather more up for grabs--and given 5.5e's changes, it would seem that it is not quite as "balanced enough" as you claim. Again, these aren't my words. They're from Jeremy Crawford. Does it? I think it says that some people are misinformed. Now, the [B][I]Berserker[/I][/B] subclass is absolutely one of the worst subclasses in the entire game, possibly [I]the[/I] worst, which is a genuinely impressive feat considering its competition (Four Elements Monk, Beast Master Ranger, Champion Fighter). More importantly, just because people disagree about which thing is worst, doesn't mean that things on average are good. It actually doesn't say anything at all about whether things are good overall. It certainly could be the case that nobody agrees because everything is already pretty awesome. It also could just be the case that there are two (or more) very bad things and nobody's quite sure which one is merely a dumpster and which one is a dumpster [I]fire[/I]. Just knowing that no one can decide which option is most-bad does not actually tell you that the options are overall good. You probably can think of a relevant example. They aren't going to make any meaningful changes because 5.5e is shackled to being backwards compatible. To change the handling of the adventuring day in a way that actually made any difference would require abandoning compatibility with past content. It's a non-starter. [/QUOTE]
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