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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9343695" data-attributes="member: 6790260"><p>I personally don't think Extra Attack is a requirement. I think it absolutely must be an option. But I see it as working like Warlock. SOME Warlocks have Extra Attack. Others rely on other things. Likewise, SOME Warlords would have Extra Attack. Others would rely on other things.</p><p></p><p></p><p>Well, the idea is being, y'know, a student of war. Martial weapons IMO much better reflect that status than high HD, heavy armor, or extra attack, because martial weapons are about your training and practice, not about hardiness.</p><p></p><p>And, as I've said repeatedly, 5e <em>does not support removing class features</em>. Class features are treated as purely additive, never subtractive. Hence, if we're going to go for something, we have to be really, REALLY sure it should be appropriate pretty much all of the time. </p><p></p><p>Limiting all Warlords (except those who opt up) to only simple weapons plus a tiny handful of others doesn't seem to fit the theme to me--and the vast majority of characters are going to specialize in only one or two weapons anyway, so I don't really see downsides to just going "martial weapons." If this is really such a dealbreaker for you, I guess I could see all simple weapons + your choice of three martial weapons maybe?</p><p></p><p>Shields I'm kind of give or take on, I'd prefer them being baked in but I could live without it, so long as it can be acquired some other way in-class (e.g., if using the "fractal" subclass model, the Invocation-style selectable training.)</p><p></p><p>d10 HD seems off-theme as a <em>core</em> feature, but (again, invoking Dragon Sorcery) perfectly cromulent as a subclass upgrade. Likewise, Extra Attack is <em>frequently</em> granted via subclasses (Blade Pact, Valor/Swords, Bladesinger, etc.), so that's a prime candidate for subclass-specific material. IIRC, in extant 5e, only Clerics get bonus armor proficiencies from subclass, but several such subclasses exist, so I'm not at all seeing a problem with tying heavy armor to specific subclasses.</p><p></p><p>I see the Warlord as slotting in kinda-sorta near the Bard in terms of overall class position. It's a support-heavy class with a major secondary focus (charms, illusions, and enchantments for Bard; combat acumen and battlefield response for the Warlord), flexible enough to potentially push into multiple different roles <em>if</em> investing into it, but only one or perhaps two such things for any given character.</p><p></p><p>Hence, my baseline package, <em>which many subclasses would modify</em>, would be:</p><p>d8 HP</p><p>Martial weapons</p><p>Medium armor + shields</p><p>Str/Con saves</p><p></p><p>The "Vanguard" subclass, which would be the one available in the SRD, would be the straightforward lower-engagement option. It gets +1 HP per class level and +1 hit point per Warlord HD spent to heal (<em>effectively</em> d10 HD) and heavy armor at 2nd or 3rd or whatever, then Extra Attack at 5th, then some basic passive/very simple active, then some final boost to basic stuff at the highest subclass level. Simple, straightforward battlefield leader who keeps up with the big boys.</p><p></p><p>Other subclasses could then explore other sorts of things, things that don't necessarily require being a <em>front-line</em> warrior, but still reward training and skill and strategy.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9343695, member: 6790260"] I personally don't think Extra Attack is a requirement. I think it absolutely must be an option. But I see it as working like Warlock. SOME Warlocks have Extra Attack. Others rely on other things. Likewise, SOME Warlords would have Extra Attack. Others would rely on other things. Well, the idea is being, y'know, a student of war. Martial weapons IMO much better reflect that status than high HD, heavy armor, or extra attack, because martial weapons are about your training and practice, not about hardiness. And, as I've said repeatedly, 5e [I]does not support removing class features[/I]. Class features are treated as purely additive, never subtractive. Hence, if we're going to go for something, we have to be really, REALLY sure it should be appropriate pretty much all of the time. Limiting all Warlords (except those who opt up) to only simple weapons plus a tiny handful of others doesn't seem to fit the theme to me--and the vast majority of characters are going to specialize in only one or two weapons anyway, so I don't really see downsides to just going "martial weapons." If this is really such a dealbreaker for you, I guess I could see all simple weapons + your choice of three martial weapons maybe? Shields I'm kind of give or take on, I'd prefer them being baked in but I could live without it, so long as it can be acquired some other way in-class (e.g., if using the "fractal" subclass model, the Invocation-style selectable training.) d10 HD seems off-theme as a [I]core[/I] feature, but (again, invoking Dragon Sorcery) perfectly cromulent as a subclass upgrade. Likewise, Extra Attack is [I]frequently[/I] granted via subclasses (Blade Pact, Valor/Swords, Bladesinger, etc.), so that's a prime candidate for subclass-specific material. IIRC, in extant 5e, only Clerics get bonus armor proficiencies from subclass, but several such subclasses exist, so I'm not at all seeing a problem with tying heavy armor to specific subclasses. I see the Warlord as slotting in kinda-sorta near the Bard in terms of overall class position. It's a support-heavy class with a major secondary focus (charms, illusions, and enchantments for Bard; combat acumen and battlefield response for the Warlord), flexible enough to potentially push into multiple different roles [I]if[/I] investing into it, but only one or perhaps two such things for any given character. Hence, my baseline package, [I]which many subclasses would modify[/I], would be: d8 HP Martial weapons Medium armor + shields Str/Con saves The "Vanguard" subclass, which would be the one available in the SRD, would be the straightforward lower-engagement option. It gets +1 HP per class level and +1 hit point per Warlord HD spent to heal ([I]effectively[/I] d10 HD) and heavy armor at 2nd or 3rd or whatever, then Extra Attack at 5th, then some basic passive/very simple active, then some final boost to basic stuff at the highest subclass level. Simple, straightforward battlefield leader who keeps up with the big boys. Other subclasses could then explore other sorts of things, things that don't necessarily require being a [I]front-line[/I] warrior, but still reward training and skill and strategy. [/QUOTE]
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