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Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Undrave" data-source="post: 9346422" data-attributes="member: 7015698"><p>It's not permanant if you can run out of dodges. Also, you don't have the HP of a Fighter and you rarely stun opponents.</p><p></p><p>That's a huge gamble because the Monk does NOT have good hit points.</p><p></p><p>It also feels like an important aesthetic decision when handing out proficiencies to a class. Heavy Armor has certain implications that I feel better applied to a subclass.</p><p></p><p>Could be cool to have a Warlord who can replace DEX with INT or WIS, or even CHA, when calculating AC.</p><p></p><p>I wish Heavy Armor Mastery actually scaled.</p><p></p><p>Again: Could be cool to have a Warlord who can replace DEX with INT or WIS, or even CHA, when calculating AC.</p><p></p><p>Maybe the problem is that the Fighter doesn't get enough HP compared to the Ranger? The ranking of most HP to less HP should probably go</p><p></p><p>Barbarian</p><p>Fighter=Paladin</p><p>Ranger=Monk=Some Cleric(=Warlord)</p><p>Rogue=Cleric=Druid=Warlock=Bard?(maybe depends on subclas?)</p><p>Sorcerer=Wizard=Bard?</p><p></p><p>Just a reflection. Would be weird for the Barb to have 2d6 as 'hit dice'.</p><p></p><p></p><p>Core design of 'everybody for themselves'?</p><p></p><p>You see this principle in Pokémon: You have Shuckle, who has an ABSURB 230 in both base Defense and base Special Defense but only 20 base HP, then you have Blissey who has a tiny 10 Defense, a big 135 in Special Defense and a MONSTROUS 255 in HP. Guess which one is more commonly used as a Tank? Nobody uses Shuckle. Similarly, you have Shedinja, a Pokémon with an ability that makes it immune to any attack that is not Rock, Dark, Ghost, Flying or Fire, but it never has more than 1 HP, ven at level 100. Nobody uses Shedinja either.</p><p></p><p>(Actually, people usually prefer to use Blissey's pre-evolution Chansey, because it make use of the Eviolite item, which doubles the defensive stats of a Pokémon who can still evolve and ends up more defensive than Blissey. But that's splitting hair at this point as Chansey's stats have a similar spread to Blissey's).</p><p></p><p>You can have the best AC you want (and, let's not forget, the Monk doesn't get to use Magic Armor), but if you get folded in half by a single hit you're a terrible tank.</p><p></p><p>Maybe instead of invocations you have powers that sacrifices large ammounts of Hit Dice? That way you don't NEED an explicit daily limit, because it'll sort itself out. Like, yeah, you can sacrifice, like, 10 HD and turn their result into extra damage anytime you want, but you ain't gonna be able to use it more than once per day.</p><p></p><p>Stamina is just the 4e skill Endurance.</p><p></p><p>How about... no?</p></blockquote><p></p>
[QUOTE="Undrave, post: 9346422, member: 7015698"] It's not permanant if you can run out of dodges. Also, you don't have the HP of a Fighter and you rarely stun opponents. That's a huge gamble because the Monk does NOT have good hit points. It also feels like an important aesthetic decision when handing out proficiencies to a class. Heavy Armor has certain implications that I feel better applied to a subclass. Could be cool to have a Warlord who can replace DEX with INT or WIS, or even CHA, when calculating AC. I wish Heavy Armor Mastery actually scaled. Again: Could be cool to have a Warlord who can replace DEX with INT or WIS, or even CHA, when calculating AC. Maybe the problem is that the Fighter doesn't get enough HP compared to the Ranger? The ranking of most HP to less HP should probably go Barbarian Fighter=Paladin Ranger=Monk=Some Cleric(=Warlord) Rogue=Cleric=Druid=Warlock=Bard?(maybe depends on subclas?) Sorcerer=Wizard=Bard? Just a reflection. Would be weird for the Barb to have 2d6 as 'hit dice'. Core design of 'everybody for themselves'? You see this principle in Pokémon: You have Shuckle, who has an ABSURB 230 in both base Defense and base Special Defense but only 20 base HP, then you have Blissey who has a tiny 10 Defense, a big 135 in Special Defense and a MONSTROUS 255 in HP. Guess which one is more commonly used as a Tank? Nobody uses Shuckle. Similarly, you have Shedinja, a Pokémon with an ability that makes it immune to any attack that is not Rock, Dark, Ghost, Flying or Fire, but it never has more than 1 HP, ven at level 100. Nobody uses Shedinja either. (Actually, people usually prefer to use Blissey's pre-evolution Chansey, because it make use of the Eviolite item, which doubles the defensive stats of a Pokémon who can still evolve and ends up more defensive than Blissey. But that's splitting hair at this point as Chansey's stats have a similar spread to Blissey's). You can have the best AC you want (and, let's not forget, the Monk doesn't get to use Magic Armor), but if you get folded in half by a single hit you're a terrible tank. Maybe instead of invocations you have powers that sacrifices large ammounts of Hit Dice? That way you don't NEED an explicit daily limit, because it'll sort itself out. Like, yeah, you can sacrifice, like, 10 HD and turn their result into extra damage anytime you want, but you ain't gonna be able to use it more than once per day. Stamina is just the 4e skill Endurance. How about... no? [/QUOTE]
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