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General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Kaiyanwang" data-source="post: 9346441" data-attributes="member: 91656"><p>This is again very subjective though. You accuse the designers of "stumbling" into what is for me an excellent result, while you present 4e as perfect (implied with "purposefully designed to be exactly what it was intended to be."), while for me, it was an abject failure.</p><p>I mean, not only for me. See how it ended.</p><p>4e was a game that had no functional MM for years, and had to re-do supposed strong points like skill challenges over and over until the design team gave up.</p><p>I mean there is currently up a thread about which edition had the best fantasy for each class... and for me all the raving about 4e fighters are hilarious because in order to allow 4e fighters to carry out basic power fantasy things like killing an enemy with one strike, they had to implement and incredibly clumsy, dissociated and immersion breaking mechanics like minions.</p><p>To me, it doesn't seem that 4e designers really knew what they were doing, and surely they changed their mind quickly with Essentials. The whole thing was erratic from the ground up.</p><p></p><p>5e is missing Spellcraft, decent skill frameworks, crafting, special materials in great numbers, and spectacular effects like high threat range or crit multiplier weapons. After X years from the launch, 3ed had monster books like the Draconomicon. Has 5e something on that level for monsters? Or something like Lords of Madness? I don't think so, even remotely.</p><p>You see that the 5e Fighter doesn't have a pre-made combo power with a cheesy name like 4e and think "this is 3e" but for me it's just boring. Boring to the point that I almost prefer 4e.</p></blockquote><p></p>
[QUOTE="Kaiyanwang, post: 9346441, member: 91656"] This is again very subjective though. You accuse the designers of "stumbling" into what is for me an excellent result, while you present 4e as perfect (implied with "purposefully designed to be exactly what it was intended to be."), while for me, it was an abject failure. I mean, not only for me. See how it ended. 4e was a game that had no functional MM for years, and had to re-do supposed strong points like skill challenges over and over until the design team gave up. I mean there is currently up a thread about which edition had the best fantasy for each class... and for me all the raving about 4e fighters are hilarious because in order to allow 4e fighters to carry out basic power fantasy things like killing an enemy with one strike, they had to implement and incredibly clumsy, dissociated and immersion breaking mechanics like minions. To me, it doesn't seem that 4e designers really knew what they were doing, and surely they changed their mind quickly with Essentials. The whole thing was erratic from the ground up. 5e is missing Spellcraft, decent skill frameworks, crafting, special materials in great numbers, and spectacular effects like high threat range or crit multiplier weapons. After X years from the launch, 3ed had monster books like the Draconomicon. Has 5e something on that level for monsters? Or something like Lords of Madness? I don't think so, even remotely. You see that the 5e Fighter doesn't have a pre-made combo power with a cheesy name like 4e and think "this is 3e" but for me it's just boring. Boring to the point that I almost prefer 4e. [/QUOTE]
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Why is There No Warlord Equivalent in 5E?
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