Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9347503" data-attributes="member: 7030563"><p>I said high level, and at high level it is permanent because you won't run out of Ki dodging.</p><p></p><p>A 15th level Monk can dodge every single round of combat and have plenty of ki left over before the next rest. Not some ki left over, plenty if all they are doing is dodging.</p><p></p><p>You know what is not permanent and any class can run out of in play if you get hit enough - hit points and they are far more limited at high level than ki regardless of race, class or constitution.</p><p></p><p></p><p></p><p></p><p>No it isn't it is math. The chance of a crit is 5% normally. The chance of a crit while dodging is 0.25%. The non-dodging character is 20 times more likely to take crits and over a comparable time period will take 20 times as many crits. A raging bear totem Barbarian Hill Dwarf with max Con and tough feat can not absorb 20 times as many crits as a Monk with a 10 constitution. </p><p></p><p>In terms of conserving hit points it is a far, far bigger "gamble" to depend on a high hit dice and constitution than it is to depend on being difficult to hit. </p><p></p><p>When it comes to withstanding attacks, being hard to hit statistically beats having higher hit points and a Monk that is dodging as a bonus action is on the high side of all the classes in the ability to take attacks. Not the best (that goes to EK Fighters with warcaster and shield spell and Bladesingers), but pretty darn good overall.</p><p></p><p>A High level Monk is a force to reckon with. On top of the fact they can dodge every round with a bonus action and heal themselves mid combat if necessary, they also make the majority of their saving throws, limiting the time they spend paralyzed, stunned etc, they are completely immune to poison and usually take no damage at all from anything requiring a dex save.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9347503, member: 7030563"] I said high level, and at high level it is permanent because you won't run out of Ki dodging. A 15th level Monk can dodge every single round of combat and have plenty of ki left over before the next rest. Not some ki left over, plenty if all they are doing is dodging. You know what is not permanent and any class can run out of in play if you get hit enough - hit points and they are far more limited at high level than ki regardless of race, class or constitution. No it isn't it is math. The chance of a crit is 5% normally. The chance of a crit while dodging is 0.25%. The non-dodging character is 20 times more likely to take crits and over a comparable time period will take 20 times as many crits. A raging bear totem Barbarian Hill Dwarf with max Con and tough feat can not absorb 20 times as many crits as a Monk with a 10 constitution. In terms of conserving hit points it is a far, far bigger "gamble" to depend on a high hit dice and constitution than it is to depend on being difficult to hit. When it comes to withstanding attacks, being hard to hit statistically beats having higher hit points and a Monk that is dodging as a bonus action is on the high side of all the classes in the ability to take attacks. Not the best (that goes to EK Fighters with warcaster and shield spell and Bladesingers), but pretty darn good overall. A High level Monk is a force to reckon with. On top of the fact they can dodge every round with a bonus action and heal themselves mid combat if necessary, they also make the majority of their saving throws, limiting the time they spend paralyzed, stunned etc, they are completely immune to poison and usually take no damage at all from anything requiring a dex save. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
Top