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General Tabletop Discussion
*Dungeons & Dragons
Why is There No Warlord Equivalent in 5E?
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<blockquote data-quote="Shardstone" data-source="post: 9351864" data-attributes="member: 6807784"><p>Haha, we are moving in exact opposite frameworks. I've made a Warlord that used Warlock-style stuff, but now I'm liking the Rogue idea more.</p><p></p><p>My favorite <em>unwritten </em>idea though is the one shared by [USER=63508]@Minigiant[/USER] significantly upthread. He poised the idea of basically a grab bag of buffs that can be handed out. If this idea is innovated on, you kind of create a new kind of Warlord spell that isn't explicitly a Maneuver. Essentially, when I explored further on my own, the Orders provide a one-turn (or longer, if Concentration is maintained by the ORDERED creature) unique effect to the creature. This could augment it, be a numerical buff, and even be new traits or actions. I give the Rogue the <strong>Sabotage action </strong>and they can make a Dexterity Skill check of their choice to not just impose disadvantage on a target, but to make them suffer damage and conditions on a failure. Then, you give the Warlord something like <strong>Tactical Operations</strong> <strong>Dice </strong>and you roll these for damage OR spend dice for conditions or other effects. Essentially, you'd have a menu of effects powered by the Sneak Attack/Tactical Operations dice that OTHER characters are tapping into. You assign who each turn by replacing an Attack or using a bonus action.</p><p></p><p>But, I think the Warlock-style you propose is great too! What I like about the Warlord fantasy is that its so cool and engaging that you can really represent it through a lot of different mechanics.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9351864, member: 6807784"] Haha, we are moving in exact opposite frameworks. I've made a Warlord that used Warlock-style stuff, but now I'm liking the Rogue idea more. My favorite [I]unwritten [/I]idea though is the one shared by [USER=63508]@Minigiant[/USER] significantly upthread. He poised the idea of basically a grab bag of buffs that can be handed out. If this idea is innovated on, you kind of create a new kind of Warlord spell that isn't explicitly a Maneuver. Essentially, when I explored further on my own, the Orders provide a one-turn (or longer, if Concentration is maintained by the ORDERED creature) unique effect to the creature. This could augment it, be a numerical buff, and even be new traits or actions. I give the Rogue the [B]Sabotage action [/B]and they can make a Dexterity Skill check of their choice to not just impose disadvantage on a target, but to make them suffer damage and conditions on a failure. Then, you give the Warlord something like [B]Tactical Operations[/B] [B]Dice [/B]and you roll these for damage OR spend dice for conditions or other effects. Essentially, you'd have a menu of effects powered by the Sneak Attack/Tactical Operations dice that OTHER characters are tapping into. You assign who each turn by replacing an Attack or using a bonus action. But, I think the Warlock-style you propose is great too! What I like about the Warlord fantasy is that its so cool and engaging that you can really represent it through a lot of different mechanics. [/QUOTE]
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