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Why is there so much hate?
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<blockquote data-quote="Arkhandus" data-source="post: 3701565" data-attributes="member: 13966"><p>My short-hand version of half-elves in Aurelia....</p><p></p><p>Elves are creations of the sylvan deities, so they have a similarity to fey but aren't quite fey themselves, which is partially passed down to half-elves. Half-elves are usually treated the same as elves or humans, though sometimes a bit worse. Communities consisting entirely of half-elves also exist in Aurelia. Since they have some human adaptability and ingenuity, they're less constrained by elven mindsets and elven goals, so they're more open-minded and inventive, and just plain easier to get along with (though less naturally charismatic).</p><p></p><p>Half-orcs are less common, but Aurelian orcs are just ugly, not fugly, and not universally repugnant. All races in Aurelia are a bit stronger than the core; I used dwarves as the baseline rather than the absurd exception to the rule power-wise, so everyone else got beefed up (dwarves are a bit tougher but not really any more powerful).</p><p></p><p>Half-Elf: Medium Humanoid (Elf, Human); Base Speed (40 feet); +2 Dexterity, -2 Constitution (Half-Elves possess much of the grace and swiftness inherant to their Elven bloodline, but also suffer from the slender frame and light bones of that heritage.); Low-Light Vision (2 times as far as a human); Elven Blood (treat as both an Elf and a Human for purposes of what affects them and what they may use); Elven Likeness (+2 on Charisma and Animal Empathy checks to determine the initial reaction of animals, can use Animal Empathy untrained and regardless of class for that one purpose, suffers normal aging effects but shows no outward signs of aging beyond young adulthood, immune to the paralyzing touch or stench of ghouls, needs only 4 hours of sleep instead of 8); Bonus Feat (extra feat at 1st-level); +2 Listen, +2 Search, +2 Spot (no Elven automatic Search); +2 Will (only versus the spell-like and supernatural abilities of fey or plants); Automatic Language (Elven or one regional language); Intelligence Bonus Languages (any except restricted languages); Favored Class (highest-level class at any given time).</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3701565, member: 13966"] My short-hand version of half-elves in Aurelia.... Elves are creations of the sylvan deities, so they have a similarity to fey but aren't quite fey themselves, which is partially passed down to half-elves. Half-elves are usually treated the same as elves or humans, though sometimes a bit worse. Communities consisting entirely of half-elves also exist in Aurelia. Since they have some human adaptability and ingenuity, they're less constrained by elven mindsets and elven goals, so they're more open-minded and inventive, and just plain easier to get along with (though less naturally charismatic). Half-orcs are less common, but Aurelian orcs are just ugly, not fugly, and not universally repugnant. All races in Aurelia are a bit stronger than the core; I used dwarves as the baseline rather than the absurd exception to the rule power-wise, so everyone else got beefed up (dwarves are a bit tougher but not really any more powerful). Half-Elf: Medium Humanoid (Elf, Human); Base Speed (40 feet); +2 Dexterity, -2 Constitution (Half-Elves possess much of the grace and swiftness inherant to their Elven bloodline, but also suffer from the slender frame and light bones of that heritage.); Low-Light Vision (2 times as far as a human); Elven Blood (treat as both an Elf and a Human for purposes of what affects them and what they may use); Elven Likeness (+2 on Charisma and Animal Empathy checks to determine the initial reaction of animals, can use Animal Empathy untrained and regardless of class for that one purpose, suffers normal aging effects but shows no outward signs of aging beyond young adulthood, immune to the paralyzing touch or stench of ghouls, needs only 4 hours of sleep instead of 8); Bonus Feat (extra feat at 1st-level); +2 Listen, +2 Search, +2 Spot (no Elven automatic Search); +2 Will (only versus the spell-like and supernatural abilities of fey or plants); Automatic Language (Elven or one regional language); Intelligence Bonus Languages (any except restricted languages); Favored Class (highest-level class at any given time). [/QUOTE]
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