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*Dungeons & Dragons
WHY is there (still) no Class that allows you to use both Arcane and Divine magic...?
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<blockquote data-quote="Ashrym" data-source="post: 6886266" data-attributes="member: 6750235"><p>It's definitely not just tradition. Tradition did give 1e rangers, multiclassing, PrC options in at least one very clear case, bards, and supplements supporting arcane healing. Even some basic spells like vampiric touch or polymorph self allowed arcane healing and wish / limited wish aren't unknown concepts. The tradition comments seem to do nothing except try and finger point a non-issue at "grognards" like any perceived issue no matter how minor should be blamed on on specific group of players simply because as an outdated method of play. It's way off base. The argument given is to allow for 5e to include something from tradition, which it does replicate in it's own ways.</p><p></p><p>The reason this is a non-issue starts with the fact that arcane vs divine magic doesn't really mean much. The PHB sidebar clearly separated arcane casters as arcane tricksters, bards, eldritch knights, sorcerers, warlocks, and wizards while divine casters are listed as clerics, druids, paladins, and rangers; monk spells are listed as the magic of ki and monks using spells were not listed as arcane or divine. 5e doesn't actually distinguish magic as arcane or divine. Whether a spell is arcane or divine rests solely on the spell caster (not the spell) and the spell caster is only defined in either based on the source of the magic. IE the spell is the same spell regardless of what class cast it or where the power / knowledge to cast the spell in the first place originated. Classes are listed as arcane or divine and not the actual spells. Under 5e mechanics, the OP is simply asking for spells originating from multiple sources. </p><p></p><p>Arcane vs divine spell casters is flavor and can be completely ignored. The only thing relevant is that classes have their own lists, which is the actual mechanic in play and the OP isn't really asking for mixed magic. He or she is asking for mixed spell lists.</p><p></p><p>A wizard can go with wish, the philosopher's stone, healer feat, and proficiency in medicine to easily have a healing wizard. The character can also use feats to pick up basic magical healing and multiclassing is definitely a traditional method to mix spell lists, one that was the basis for the mystic there. Aside from the philosopher's stone, most of that applies to warlocks and sorcerers as well. </p><p></p><p>It's also disingenuous to argue that feats and multiclassing are optional when a DM is more likely to allow rules or exceptions to rules as an enabler of a basic concept for a player instead of willfully denying it arbitrarily. It's an argument requiring an assumption of denial while ignoring the probable approval. DM approval can be assumed both ways as part of the DM role, generally favors anything reasonable, and is as simple as working together discussing the concept. </p><p></p><p>Aside from any focus towards sorcerers, warlocks, and wizards as examples attempting to demonstrate an issue, it becomes important to look at where the opportunity already exists.</p><p></p><p>Clerics, druids, and bards are major spell casters who already have the spell list to mix spells in their basic lists. They have direct damage, combat, and utility spells on their lists with no medications. Clerics customize the list via domain spells with several domains applicable to mixing in wizard spells. Land circle druids use a similar feature in circle spells but also have a similar functionality in basic wizard functions, and even replicate arcane renewal with natural renewal. Bards have a very clear mix of cleric, druid, and wizard spell options. Bards customize the spell list via magical secrets instead of domain / circle spells. </p><p></p><p>The type of mixed spell lists the OP is looking for is obviously available in those three classes. A land circle druid or lore bard fits classic mage tropes very well. Since what the OP is asking can be found it is not an issue. It doesn't matter if a player starts with a druid (divine class) and adds wizard spells via circle or starts as a bard (arcane class) and learns cleric / druid shared spells from the bard list or using magical secrets. The opportunity to mix spell lists clearly exists. Since the opportunity exists in multiple ways, focusing on where it doesn't exist instead of where it does is flawed logic.</p><p></p><p>Of course, the issue brought up not really being an issue shouldn't prevent some creative creation. Creating a custom class can have it's own merits. ;-)</p><p></p><p>Ash's 2cp</p></blockquote><p></p>
[QUOTE="Ashrym, post: 6886266, member: 6750235"] It's definitely not just tradition. Tradition did give 1e rangers, multiclassing, PrC options in at least one very clear case, bards, and supplements supporting arcane healing. Even some basic spells like vampiric touch or polymorph self allowed arcane healing and wish / limited wish aren't unknown concepts. The tradition comments seem to do nothing except try and finger point a non-issue at "grognards" like any perceived issue no matter how minor should be blamed on on specific group of players simply because as an outdated method of play. It's way off base. The argument given is to allow for 5e to include something from tradition, which it does replicate in it's own ways. The reason this is a non-issue starts with the fact that arcane vs divine magic doesn't really mean much. The PHB sidebar clearly separated arcane casters as arcane tricksters, bards, eldritch knights, sorcerers, warlocks, and wizards while divine casters are listed as clerics, druids, paladins, and rangers; monk spells are listed as the magic of ki and monks using spells were not listed as arcane or divine. 5e doesn't actually distinguish magic as arcane or divine. Whether a spell is arcane or divine rests solely on the spell caster (not the spell) and the spell caster is only defined in either based on the source of the magic. IE the spell is the same spell regardless of what class cast it or where the power / knowledge to cast the spell in the first place originated. Classes are listed as arcane or divine and not the actual spells. Under 5e mechanics, the OP is simply asking for spells originating from multiple sources. Arcane vs divine spell casters is flavor and can be completely ignored. The only thing relevant is that classes have their own lists, which is the actual mechanic in play and the OP isn't really asking for mixed magic. He or she is asking for mixed spell lists. A wizard can go with wish, the philosopher's stone, healer feat, and proficiency in medicine to easily have a healing wizard. The character can also use feats to pick up basic magical healing and multiclassing is definitely a traditional method to mix spell lists, one that was the basis for the mystic there. Aside from the philosopher's stone, most of that applies to warlocks and sorcerers as well. It's also disingenuous to argue that feats and multiclassing are optional when a DM is more likely to allow rules or exceptions to rules as an enabler of a basic concept for a player instead of willfully denying it arbitrarily. It's an argument requiring an assumption of denial while ignoring the probable approval. DM approval can be assumed both ways as part of the DM role, generally favors anything reasonable, and is as simple as working together discussing the concept. Aside from any focus towards sorcerers, warlocks, and wizards as examples attempting to demonstrate an issue, it becomes important to look at where the opportunity already exists. Clerics, druids, and bards are major spell casters who already have the spell list to mix spells in their basic lists. They have direct damage, combat, and utility spells on their lists with no medications. Clerics customize the list via domain spells with several domains applicable to mixing in wizard spells. Land circle druids use a similar feature in circle spells but also have a similar functionality in basic wizard functions, and even replicate arcane renewal with natural renewal. Bards have a very clear mix of cleric, druid, and wizard spell options. Bards customize the spell list via magical secrets instead of domain / circle spells. The type of mixed spell lists the OP is looking for is obviously available in those three classes. A land circle druid or lore bard fits classic mage tropes very well. Since what the OP is asking can be found it is not an issue. It doesn't matter if a player starts with a druid (divine class) and adds wizard spells via circle or starts as a bard (arcane class) and learns cleric / druid shared spells from the bard list or using magical secrets. The opportunity to mix spell lists clearly exists. Since the opportunity exists in multiple ways, focusing on where it doesn't exist instead of where it does is flawed logic. Of course, the issue brought up not really being an issue shouldn't prevent some creative creation. Creating a custom class can have it's own merits. ;-) Ash's 2cp [/QUOTE]
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WHY is there (still) no Class that allows you to use both Arcane and Divine magic...?
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