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Why is "videogame" a bad word?
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<blockquote data-quote="ThoughtBubble" data-source="post: 1891192" data-attributes="member: 9723"><p>Allright, real quick now:</p><p></p><p>There's a tendancy for some of the bad things that happen with my players to be Videogamey in description. This is where: </p><p>1. They want a large storyline with lots of character interaction, dialog, and events that work around their characters without having to do any of it.</p><p>2. All events should lead to the furthering of the abovementioned plot. A murder can be investigated by walking from house to house in town, randomly talking to people until the murderer is either implicated, or attacks. Likewize, if they players are looking for a map, and an NPC needs help findnig his little brother, finding the little brother will invariably need to lead to finding the map.</p><p>3. "A Button Syndrome" Like the action button, walking up to something and 'using' it will produce the correct results. Also, anything tha can be used must be important.</p><p>4. References to "Fetch quests" or comparisons to videogames they've played before. "I got this quet once in everquest."</p><p></p><p>That's where videogameyness can seem bad. And actually, if I followed those guidelines knowingly, it'd make for a pretty decent game (for this group). </p><p></p><p>Not that I have any problems with videogames. Just beat KOTOR yesterday. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1891192, member: 9723"] Allright, real quick now: There's a tendancy for some of the bad things that happen with my players to be Videogamey in description. This is where: 1. They want a large storyline with lots of character interaction, dialog, and events that work around their characters without having to do any of it. 2. All events should lead to the furthering of the abovementioned plot. A murder can be investigated by walking from house to house in town, randomly talking to people until the murderer is either implicated, or attacks. Likewize, if they players are looking for a map, and an NPC needs help findnig his little brother, finding the little brother will invariably need to lead to finding the map. 3. "A Button Syndrome" Like the action button, walking up to something and 'using' it will produce the correct results. Also, anything tha can be used must be important. 4. References to "Fetch quests" or comparisons to videogames they've played before. "I got this quet once in everquest." That's where videogameyness can seem bad. And actually, if I followed those guidelines knowingly, it'd make for a pretty decent game (for this group). Not that I have any problems with videogames. Just beat KOTOR yesterday. :) [/QUOTE]
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