Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Why is "videogame" a bad word?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 1893278" data-attributes="member: 3146"><p>I've seen video gamey used derogatorily on the board fairly often Diabloesque is another common comparison.</p><p></p><p>Now, myself, I think Diablo II would make a pretty decent D&D campaign as long as you filed the serial numbers off, added a few more options, and toned down the random combats to be suitable for a multiplayer role-playing game rather than a real-time, top-down strategic shooter. The majority of the quests and settings as well as the progression, however, would make for a good game.</p><p></p><p>As for the justifiable use of the term, I think it refers to a play style--not necessarily hack and slash, but rather like the beginning adventurers you can subcontract one of the Baldur's Gate II Throne of Bhaal quests to, an attitude that expects things to always be salvagable, and wants to save the game and try every apparent option to see what happens if you do. (For those who don't remember or haven't played the game, your party discovers some wannabe adventurers in the lair of one of the villains and, after casting stone to flesh on them, sends them to get some stuff. They defeat the kobolds and come back. When they get back, they've made a couple levels and the wizard can cast two magic missiles, so they decide to try and kill the party. When they fail, the screen goes blank, they "load" the game and give you the stuff). It's the kind of logic that leads to killing Drizz't for his scimitars in the original Baldur's Gate. One of my friends played Neverwinter Nights the same way: check every quest ending to see what gave him the best stuff and make sure to give enough gold to beggars to keep his alignment "good." (IIRC, it came back to bite him in the end because he always did the short term evaluation and if a particular resolution method meant losing xp and gold immediately but pointed to a longer-term reward, he would miss it). In normal D&D without save games, I don't see how that would really apply.</p><p></p><p>However, I do really dislike the "rest after every fight so we're at full power" style which is more popular in video games because events are generally scripted based on location rather than in-game time progression. I don't think that's specific to video games, however, and it certainly isn't a universal feature of them. (In fact, I tend to have my NwN and BG II PCs rest about as often as I would pen and paper PCs).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1893278, member: 3146"] I've seen video gamey used derogatorily on the board fairly often Diabloesque is another common comparison. Now, myself, I think Diablo II would make a pretty decent D&D campaign as long as you filed the serial numbers off, added a few more options, and toned down the random combats to be suitable for a multiplayer role-playing game rather than a real-time, top-down strategic shooter. The majority of the quests and settings as well as the progression, however, would make for a good game. As for the justifiable use of the term, I think it refers to a play style--not necessarily hack and slash, but rather like the beginning adventurers you can subcontract one of the Baldur's Gate II Throne of Bhaal quests to, an attitude that expects things to always be salvagable, and wants to save the game and try every apparent option to see what happens if you do. (For those who don't remember or haven't played the game, your party discovers some wannabe adventurers in the lair of one of the villains and, after casting stone to flesh on them, sends them to get some stuff. They defeat the kobolds and come back. When they get back, they've made a couple levels and the wizard can cast two magic missiles, so they decide to try and kill the party. When they fail, the screen goes blank, they "load" the game and give you the stuff). It's the kind of logic that leads to killing Drizz't for his scimitars in the original Baldur's Gate. One of my friends played Neverwinter Nights the same way: check every quest ending to see what gave him the best stuff and make sure to give enough gold to beggars to keep his alignment "good." (IIRC, it came back to bite him in the end because he always did the short term evaluation and if a particular resolution method meant losing xp and gold immediately but pointed to a longer-term reward, he would miss it). In normal D&D without save games, I don't see how that would really apply. However, I do really dislike the "rest after every fight so we're at full power" style which is more popular in video games because events are generally scripted based on location rather than in-game time progression. I don't think that's specific to video games, however, and it certainly isn't a universal feature of them. (In fact, I tend to have my NwN and BG II PCs rest about as often as I would pen and paper PCs). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why is "videogame" a bad word?
Top