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Why is "videogame" a bad word?
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<blockquote data-quote="Brother MacLaren" data-source="post: 1893316" data-attributes="member: 15999"><p><strong>Infinite Options</strong></p><p></p><p></p><p></p><p>This is probably the key point for me. Video games are more limited in what you can do than D&D. D&D with a good DM is open-ended and can embrace an infinite variety of PC actions. Slaying a dragon? Solving puzzles? Ruling a kingdom? Running a mercantile scam? Seducing a paladin? It's so versatile. Video games have gotten better but are still much more limited.</p><p></p><p>And even within a given feature such as combat or exploring, PCs seem to have more options in D&D. PCs have a marvelous tendency to take unexpected routes. When faced with a maze, there's a chance they'll try to fly over it, break through the walls, or turn into a dire badger and tunnel underneath. A DM who does not let players sometimes get away with this anti-railroading impulse is not, in my opinion, a DM I want to play with. Similarly, the number of possible deceptions one can use in espionage or counter-espionage is vast, given the spell and skill lists. It seems to me that computer games could embrace a number of the options, but not all. </p><p></p><p>That said, I do like my CRPGs. They have gotten much better (though I still love Bard's Tale II) and are excellent for what they are. Star Wars:KOTOR is great, with combat, roleplaying, and puzzle-solving. But again, your choices are limited.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 1893316, member: 15999"] [b]Infinite Options[/b] This is probably the key point for me. Video games are more limited in what you can do than D&D. D&D with a good DM is open-ended and can embrace an infinite variety of PC actions. Slaying a dragon? Solving puzzles? Ruling a kingdom? Running a mercantile scam? Seducing a paladin? It's so versatile. Video games have gotten better but are still much more limited. And even within a given feature such as combat or exploring, PCs seem to have more options in D&D. PCs have a marvelous tendency to take unexpected routes. When faced with a maze, there's a chance they'll try to fly over it, break through the walls, or turn into a dire badger and tunnel underneath. A DM who does not let players sometimes get away with this anti-railroading impulse is not, in my opinion, a DM I want to play with. Similarly, the number of possible deceptions one can use in espionage or counter-espionage is vast, given the spell and skill lists. It seems to me that computer games could embrace a number of the options, but not all. That said, I do like my CRPGs. They have gotten much better (though I still love Bard's Tale II) and are excellent for what they are. Star Wars:KOTOR is great, with combat, roleplaying, and puzzle-solving. But again, your choices are limited. [/QUOTE]
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Why is "videogame" a bad word?
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