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Why is "videogame" a bad word?
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<blockquote data-quote="Patman21967" data-source="post: 1899707" data-attributes="member: 19260"><p><strong>Wow</strong></p><p></p><p></p><p></p><p>No offense mi Amigo, but this is exactly the stuff I do not like about the new generation of gamers and games....It is nobodies fault, just the de-evolution of Role-Playing. I ran a game which the players had a time limit to gather the info they need and complete the quest....take a guess at the first 2 things i heard..</p><p></p><p>1." well, I can figure out what we need to do, because i have a +13 to my gather info" no trying to figure it out in character...this same player said " Ok I go into the tavern and will use my diplomacy skill to try to find out where he is " No questions, to in character chatting up of the bartender...no....to the new generation, all role-playing seems to be is a bunch of numbers on a sheet of paper...again...not all people....and no offense....but you young gamers, and some older ones too...read some fantasy books and see if Elric was black and white...no pun intended</p><p></p><p>2. " you mean we are not going to be able to rest and regain magic?" Another thing I hate....go into the temple, clear 2 rooms, then want to rest, and be surprised when they go back and the bad guys are ready....RPG's are not static...go into the dungeon, clear out 2 rooms, save, rest, and repeat...I hate that this has become a common practice....I remember being a Mage, having no spells, but still pressing on, because we had to, if we gave the bad guys a chance, our GM played them smarter than our characters alot of time</p><p></p><p></p><p>Again, I do think it is the linear aspect of VG's. What is happening is younger GM's have found themselves influenced by this, thus this is the way the game community is turning....Optimally, it would be supercool if new players would be able to game with longtime GM's, to get the feel of it, instead of most games having less ROLE-PLAYING than your simple BGII game</p></blockquote><p></p>
[QUOTE="Patman21967, post: 1899707, member: 19260"] [b]Wow[/b] No offense mi Amigo, but this is exactly the stuff I do not like about the new generation of gamers and games....It is nobodies fault, just the de-evolution of Role-Playing. I ran a game which the players had a time limit to gather the info they need and complete the quest....take a guess at the first 2 things i heard.. 1." well, I can figure out what we need to do, because i have a +13 to my gather info" no trying to figure it out in character...this same player said " Ok I go into the tavern and will use my diplomacy skill to try to find out where he is " No questions, to in character chatting up of the bartender...no....to the new generation, all role-playing seems to be is a bunch of numbers on a sheet of paper...again...not all people....and no offense....but you young gamers, and some older ones too...read some fantasy books and see if Elric was black and white...no pun intended 2. " you mean we are not going to be able to rest and regain magic?" Another thing I hate....go into the temple, clear 2 rooms, then want to rest, and be surprised when they go back and the bad guys are ready....RPG's are not static...go into the dungeon, clear out 2 rooms, save, rest, and repeat...I hate that this has become a common practice....I remember being a Mage, having no spells, but still pressing on, because we had to, if we gave the bad guys a chance, our GM played them smarter than our characters alot of time Again, I do think it is the linear aspect of VG's. What is happening is younger GM's have found themselves influenced by this, thus this is the way the game community is turning....Optimally, it would be supercool if new players would be able to game with longtime GM's, to get the feel of it, instead of most games having less ROLE-PLAYING than your simple BGII game [/QUOTE]
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Why is "videogame" a bad word?
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