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Why is/was Shadowrun more popular than Cyberpunk?
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<blockquote data-quote="MGibster" data-source="post: 9161770" data-attributes="member: 4534"><p>They didn't publish many standalone adventures. Instead, they had sourcebooks that contained adventures. </p><p></p><p><em>Forlorn Hope: </em>This is also the name of a bar heavily patronized by ex-soldiers and current mercs, the kind of places cyberpunks might hang out in to make contacts and find work. There are plenty of NPCs to interact with as well as a bunch of scenarios to run them through. (This product also had a positive portrayal of a trans woman which isn't bad for 1992.) </p><p></p><p><em>Edgerunners, Inc.: </em>This sourcebook details a company called Streetemp the PCs can be a part of. On its surface, Streetemp is a temp agency that provides workers to other companies, but it's also has a series of mini-adventures, or jobs, the PCs can sign up for. </p><p></p><p><em>Land of the Free: </em>This is one of Cyberpunks flagship adventures, more like a mini-campaign, and it's one of the most railroady scenarios I've ever had the displeasure to run. The PCs are on a job to take a token from New York to Night City on the west coast and requires the PCs to take a very, very specific route. </p><p></p><p><em>Firestorm: Stormfront:</em> This is the first book detailing the 4th Corporate War. It's not horrible, but it's almost unusable in an established campaign because much of it takes place on the water or under it. And creating PCs who have expertise in water is not the standard operating procedure for most campaigns. </p><p></p><p><em>Firestorm: Shockwave:</em> This is the second book going over the 4th Corporate War. It's not as bad as the first book insofar as it takes place on land where the majority of other campaigns take place, but it does suffer a bit from 90s metaplot as there are times when you sit back and watch all the NPCs do cool stuff. </p><p></p><p><em>Cyberpunk 2020: </em>The main book did contain 10 little mini-adventures to help get things started.</p></blockquote><p></p>
[QUOTE="MGibster, post: 9161770, member: 4534"] They didn't publish many standalone adventures. Instead, they had sourcebooks that contained adventures. [I]Forlorn Hope: [/I]This is also the name of a bar heavily patronized by ex-soldiers and current mercs, the kind of places cyberpunks might hang out in to make contacts and find work. There are plenty of NPCs to interact with as well as a bunch of scenarios to run them through. (This product also had a positive portrayal of a trans woman which isn't bad for 1992.) [I]Edgerunners, Inc.: [/I]This sourcebook details a company called Streetemp the PCs can be a part of. On its surface, Streetemp is a temp agency that provides workers to other companies, but it's also has a series of mini-adventures, or jobs, the PCs can sign up for. [I]Land of the Free: [/I]This is one of Cyberpunks flagship adventures, more like a mini-campaign, and it's one of the most railroady scenarios I've ever had the displeasure to run. The PCs are on a job to take a token from New York to Night City on the west coast and requires the PCs to take a very, very specific route. [I]Firestorm: Stormfront:[/I] This is the first book detailing the 4th Corporate War. It's not horrible, but it's almost unusable in an established campaign because much of it takes place on the water or under it. And creating PCs who have expertise in water is not the standard operating procedure for most campaigns. [I]Firestorm: Shockwave:[/I] This is the second book going over the 4th Corporate War. It's not as bad as the first book insofar as it takes place on land where the majority of other campaigns take place, but it does suffer a bit from 90s metaplot as there are times when you sit back and watch all the NPCs do cool stuff. [I]Cyberpunk 2020: [/I]The main book did contain 10 little mini-adventures to help get things started. [/QUOTE]
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