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Why is WOTC so awful at providing digital content?
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<blockquote data-quote="Umbran" data-source="post: 6579432" data-attributes="member: 177"><p>That's an agile development process. You know that lots of folks do not know, or use, Agile processes, right? You know that not all projects are even suited for agile management, right?</p><p></p><p>Now, also note how this is somewhat at odds with the mindset required for physical publishing - where *everything* must be done by a certain point to go to a printer. Publishing is Waterfall. The overwhelming bulk of WotC is Waterfall. Probably most of Hasbro, too. What you're talking about isn't how they think about the rest of their business. So, it isn't so odd they don't quite get it.</p><p></p><p></p><p></p><p>Well, they tried that recently, and look what happened. </p><p></p><p>The problem is that a firm solid enough to be really reliable will likely cost more than they can afford to pay. Anything else... well, amateurs screw things up.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6579432, member: 177"] That's an agile development process. You know that lots of folks do not know, or use, Agile processes, right? You know that not all projects are even suited for agile management, right? Now, also note how this is somewhat at odds with the mindset required for physical publishing - where *everything* must be done by a certain point to go to a printer. Publishing is Waterfall. The overwhelming bulk of WotC is Waterfall. Probably most of Hasbro, too. What you're talking about isn't how they think about the rest of their business. So, it isn't so odd they don't quite get it. Well, they tried that recently, and look what happened. The problem is that a firm solid enough to be really reliable will likely cost more than they can afford to pay. Anything else... well, amateurs screw things up. [/QUOTE]
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Why is WOTC so awful at providing digital content?
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