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Why is WOTC so awful at providing digital content?
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<blockquote data-quote="Derren" data-source="post: 6579672" data-attributes="member: 2518"><p>Sad, but that hardly is the reason all of WotC online plans fail. If it is then it means there is some really bad management happening at WotC digital department.</p><p></p><p>I rather think WotC failing online is a self fulfilling prophecy. Hasbro/WotC is reluctant to do online tools. Various reasons have been cited like not having any experience with online tools or in later cycles bad experiences and also a fear of piracy (at least thats what they say). So when they contract out to do a tool they want to spend as little money as possible and they get a small, inexperienced and sometimes even downright shoddy team to do it which usually leads to failure.</p><p>As for simply licensing D&D and let others take the risk, Hasbro has still adapt to the fact that D&D is not an IP everybody desperately wants so that they can dictate terms. Hasbro is quite a control freak but since years now the gaming industry has shown that it is quite possible to create good video games without basing it on D&D (Dragon Age, Mass Effect, Witcher, Pillars of Eternity) so they retain full control and don't have to pay fees. Now WotC/Hasbro would have to actively market D&D that someone would take it instead of waiting for developers/publishers to knock at their door throwing money in their face for the D&D license.</p></blockquote><p></p>
[QUOTE="Derren, post: 6579672, member: 2518"] Sad, but that hardly is the reason all of WotC online plans fail. If it is then it means there is some really bad management happening at WotC digital department. I rather think WotC failing online is a self fulfilling prophecy. Hasbro/WotC is reluctant to do online tools. Various reasons have been cited like not having any experience with online tools or in later cycles bad experiences and also a fear of piracy (at least thats what they say). So when they contract out to do a tool they want to spend as little money as possible and they get a small, inexperienced and sometimes even downright shoddy team to do it which usually leads to failure. As for simply licensing D&D and let others take the risk, Hasbro has still adapt to the fact that D&D is not an IP everybody desperately wants so that they can dictate terms. Hasbro is quite a control freak but since years now the gaming industry has shown that it is quite possible to create good video games without basing it on D&D (Dragon Age, Mass Effect, Witcher, Pillars of Eternity) so they retain full control and don't have to pay fees. Now WotC/Hasbro would have to actively market D&D that someone would take it instead of waiting for developers/publishers to knock at their door throwing money in their face for the D&D license. [/QUOTE]
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