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Why is WOTC so awful at providing digital content?
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<blockquote data-quote="SilverfireSage" data-source="post: 6581129" data-attributes="member: 6778313"><p>All of those games cost tons of money to make. I'm guessing Hasbro is not allotting nearly enough money for WotC to make even something worth 2 million, let alone 10-100 million. It's hard to compare this to the video game sector because video games are vastly more popular than D&D has ever been. While the digital tools might reasonably sell around 50,000 to 100,000 copies (and I think that might be an upper estimate), a recently released "D&D like" game Pillars of Eternity has already sold well over 100,000. Not to mention the Bioware RPGs selling in the tens of millions, Diablo in the millions, Square Enix in the tens of millions...</p></blockquote><p></p>
[QUOTE="SilverfireSage, post: 6581129, member: 6778313"] All of those games cost tons of money to make. I'm guessing Hasbro is not allotting nearly enough money for WotC to make even something worth 2 million, let alone 10-100 million. It's hard to compare this to the video game sector because video games are vastly more popular than D&D has ever been. While the digital tools might reasonably sell around 50,000 to 100,000 copies (and I think that might be an upper estimate), a recently released "D&D like" game Pillars of Eternity has already sold well over 100,000. Not to mention the Bioware RPGs selling in the tens of millions, Diablo in the millions, Square Enix in the tens of millions... [/QUOTE]
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Why is WOTC so awful at providing digital content?
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