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Why is WOTC so awful at providing digital content?
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<blockquote data-quote="Umbran" data-source="post: 6581589" data-attributes="member: 177"><p>Right. Now, shall we look at how many RPG companies have successfully crowdfunded projects, and see how many people are assumed to be idiots? Pelgrane Press, Evil Hat Games, and many others, are corporations. They are assuming people are idiots?</p><p></p><p>You might want to watch your zeal here, as I think it is leading you to speak too broadly. "Company" is not just Hasbro-sized things. My wife has a company of one single person. "Corporate" does not mean "big".</p><p></p><p></p><p></p><p>Um, in case you've forgotten already - THEY JUST TRIED THAT. In big letters, so you don't miss it. "Just license it," does not mean success, as was proven just recently. You are now saying, "Do that thing that didn't work, and do it again," and you somehow expect different results? </p><p></p><p></p><p></p><p>Um, what? How is it "corporate hogwash" when it is being said by someone who is not a company, and has no ties to any RPG company? </p><p></p><p></p><p></p><p>How is Kickstarter not finding investors? When I back a kickstarter, I'm an investor that get paid in product, instead of money or stock. What's so wrong with that?</p><p></p><p></p><p></p><p>Think of it that way for a moment - it isn't a Hasbro kickstarter, or a WotC kickstarter. It is a D&D kickstarter we are talking about.</p><p></p><p>I am coming around to thinking that D&D should *not* be thought of as a thing owned by a large company. I am hoping that Hasbro, and WotC, both think of it as a *small* company, that just happens to pass profits up the chain if they have any. Consider that we usually end up mentioning that D&D doesn't matter to Hasbro, except for maybe movie licensing. D&D is even a small chunk of WotC's pie. It only has a few people on staff, and doesn't actually seem to get huge support from its parent and grandparent companies, but not too much hindrance, either. So, why should the D&D department do anything other than work like a small company?</p></blockquote><p></p>
[QUOTE="Umbran, post: 6581589, member: 177"] Right. Now, shall we look at how many RPG companies have successfully crowdfunded projects, and see how many people are assumed to be idiots? Pelgrane Press, Evil Hat Games, and many others, are corporations. They are assuming people are idiots? You might want to watch your zeal here, as I think it is leading you to speak too broadly. "Company" is not just Hasbro-sized things. My wife has a company of one single person. "Corporate" does not mean "big". Um, in case you've forgotten already - THEY JUST TRIED THAT. In big letters, so you don't miss it. "Just license it," does not mean success, as was proven just recently. You are now saying, "Do that thing that didn't work, and do it again," and you somehow expect different results? Um, what? How is it "corporate hogwash" when it is being said by someone who is not a company, and has no ties to any RPG company? How is Kickstarter not finding investors? When I back a kickstarter, I'm an investor that get paid in product, instead of money or stock. What's so wrong with that? Think of it that way for a moment - it isn't a Hasbro kickstarter, or a WotC kickstarter. It is a D&D kickstarter we are talking about. I am coming around to thinking that D&D should *not* be thought of as a thing owned by a large company. I am hoping that Hasbro, and WotC, both think of it as a *small* company, that just happens to pass profits up the chain if they have any. Consider that we usually end up mentioning that D&D doesn't matter to Hasbro, except for maybe movie licensing. D&D is even a small chunk of WotC's pie. It only has a few people on staff, and doesn't actually seem to get huge support from its parent and grandparent companies, but not too much hindrance, either. So, why should the D&D department do anything other than work like a small company? [/QUOTE]
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