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General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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<blockquote data-quote="aco175" data-source="post: 9009308" data-attributes="member: 27385"><p>When we used to shoot in the Army, we would hit everything in 100meters and then likely have disadvantage out to 200m. The standard qualification was to 300m where you could hit the target if you were calm, supported, and had several seconds to aim. That was about maximum range without a scope, although the weapon could shoot out to 1200m with a scope and bipod if you were a sniper. There is certainly a fault in the measuring of distance where one should get double disadvantage. </p><p></p><p>Like others have stated, I seem to never have had problems with that distance. I have a player that would shoot out that far with disadvantage for a couple rounds to make some sort of difference, but I have since just added more creatures to let him shoot some before the rest of the encounter begins. There is never any grid out to that distance, just me saying that the monsters will be here in 3 rounds to let the PCs do something. </p><p></p><p>Another similar things happened with 3e/4e in that dungeon rooms got larger to take into account many of the powers that needed 30 or 40ft rooms. back in the day, rooms were 10ft x 10ft with an orc guarding a chest and all the PCs could not hope to fit into the room to get in on attacking. Most dungeon rooms I run today are in the 30-40ft range with some each dungeon being in the 60-100 range. This allows for monsters to cross in one round and archers to reach across the room for one round.</p></blockquote><p></p>
[QUOTE="aco175, post: 9009308, member: 27385"] When we used to shoot in the Army, we would hit everything in 100meters and then likely have disadvantage out to 200m. The standard qualification was to 300m where you could hit the target if you were calm, supported, and had several seconds to aim. That was about maximum range without a scope, although the weapon could shoot out to 1200m with a scope and bipod if you were a sniper. There is certainly a fault in the measuring of distance where one should get double disadvantage. Like others have stated, I seem to never have had problems with that distance. I have a player that would shoot out that far with disadvantage for a couple rounds to make some sort of difference, but I have since just added more creatures to let him shoot some before the rest of the encounter begins. There is never any grid out to that distance, just me saying that the monsters will be here in 3 rounds to let the PCs do something. Another similar things happened with 3e/4e in that dungeon rooms got larger to take into account many of the powers that needed 30 or 40ft rooms. back in the day, rooms were 10ft x 10ft with an orc guarding a chest and all the PCs could not hope to fit into the room to get in on attacking. Most dungeon rooms I run today are in the 30-40ft range with some each dungeon being in the 60-100 range. This allows for monsters to cross in one round and archers to reach across the room for one round. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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