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General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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<blockquote data-quote="tetrasodium" data-source="post: 9011256" data-attributes="member: 93670"><p>There have been several examples throughout the thread with the types of situations that lead to thrusting the design clash. <a href="https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9009950" target="_blank">Here</a> are several published by wotc &still more about 45 minutes before you posted here in post 56. Then there's the point that has come up a few times that got succinctly phrased in <a href="https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9009510" target="_blank">post 19</a> "<em>The game isn’t balanced if the archer gets four rounds of combat before everyone else does. The DM doesn’t want to do that to the other players and the other players most likely don’t want it either. We know how some players react to any GM fiat that isn’t to their immediate benefit.</em>"</p><p></p><p><a href="https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9011171" target="_blank">You</a> and a number of others have flatly declared that "It's a GM skill issue". I absolutely agree there is <em><strong>a</strong></em> skill issue demonstrated through this thread that might track back to some GMs, but <strong>it's not the one you are suggesting</strong>. The tools currently available to the GM are</p><ul> <li data-xf-list-type="ul"><strong>A:</strong> Thre GM pilots the PCs into a reasonable range like puppets</li> <li data-xf-list-type="ul"><strong>B:</strong> The GM teleports the opponents into a reasonable range</li> <li data-xf-list-type="ul"><strong>C:</strong> The GM builds a world of warp points where you teleport straight from questgiver to the dungeon like some video games do.</li> <li data-xf-list-type="ul"><strong>D:</strong> The GM invokes fiat to simply declare <em>yea I don't care, you can't use that ability at this distance</em> until the opponents are at a reasonable range</li> <li data-xf-list-type="ul"><strong>E:</strong> The GM builds the entire surface world as a megadungeon with rooms & hallways. made of terrain structures & fog/dust/etc.</li> </ul><p>None of those are reasonable to the GM unless player facing rulebooks take the heat by making it clear to players that they are the expected norm. They aren't fair to the GM because we know how some players react to any GM fiat that isn’t to their immediate benefit.... unless of course the GM in question lacks the skill & experience to know how players react to fiat that isn't to their immediate benefit. Using fiat to let a PC use a reasonably ranged ability beyond it's range limit will be smooth sailing for the GM almost every time... The other way around with fiat to restrict the range of an ability with unreasonable range won't be smooth at all.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9011256, member: 93670"] There have been several examples throughout the thread with the types of situations that lead to thrusting the design clash. [URL='https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9009950']Here[/URL] are several published by wotc &still more about 45 minutes before you posted here in post 56. Then there's the point that has come up a few times that got succinctly phrased in [URL='https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9009510']post 19[/URL] "[I]The game isn’t balanced if the archer gets four rounds of combat before everyone else does. The DM doesn’t want to do that to the other players and the other players most likely don’t want it either. We know how some players react to any GM fiat that isn’t to their immediate benefit.[/I]" [URL='https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9011171']You[/URL] and a number of others have flatly declared that "It's a GM skill issue". I absolutely agree there is [I][B]a[/B][/I] skill issue demonstrated through this thread that might track back to some GMs, but [B]it's not the one you are suggesting[/B]. The tools currently available to the GM are [LIST] [*][B]A:[/B] Thre GM pilots the PCs into a reasonable range like puppets [*][B]B:[/B] The GM teleports the opponents into a reasonable range [*][B]C:[/B] The GM builds a world of warp points where you teleport straight from questgiver to the dungeon like some video games do. [*][B]D:[/B] The GM invokes fiat to simply declare [I]yea I don't care, you can't use that ability at this distance[/I] until the opponents are at a reasonable range [*][B]E:[/B] The GM builds the entire surface world as a megadungeon with rooms & hallways. made of terrain structures & fog/dust/etc. [/LIST] None of those are reasonable to the GM unless player facing rulebooks take the heat by making it clear to players that they are the expected norm. They aren't fair to the GM because we know how some players react to any GM fiat that isn’t to their immediate benefit.... unless of course the GM in question lacks the skill & experience to know how players react to fiat that isn't to their immediate benefit. Using fiat to let a PC use a reasonably ranged ability beyond it's range limit will be smooth sailing for the GM almost every time... The other way around with fiat to restrict the range of an ability with unreasonable range won't be smooth at all. [/QUOTE]
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Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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