Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9011371" data-attributes="member: 93670"><p>Lots of reasons that combine</p><ul> <li data-xf-list-type="ul">We all know how a good number of players react to using fiat not to their immediate benefit. It doesn't take much time to realize that the answer to that how tends to be negative</li> <li data-xf-list-type="ul">Players want to minimize risk & will do things like describe how they travel/how they approach a quest location/etc to minimize risk.</li> <li data-xf-list-type="ul">Players have abilities that scale out to ten real world feet of tablespace in one direction (ie 20 foot diameter of tablespace) from each C with such abilities.</li> <li data-xf-list-type="ul">Players will chafe under all of [spoiler="these"]<br /> <ul> <li data-xf-list-type="ul"><strong>A:</strong> Thre GM pilots the PCs into a reasonable range like puppets</li> <li data-xf-list-type="ul"><strong>B:</strong> The GM teleports the opponents into a reasonable range</li> <li data-xf-list-type="ul"><strong>C:</strong> The GM builds a world of warp points where you teleport straight from questgiver to the dungeon like some video games do.</li> <li data-xf-list-type="ul"><strong>D:</strong> The GM invokes fiat to simply declare <em>yea I don't care, you can't use that ability at this distance</em> until the opponents are at a reasonable range</li> <li data-xf-list-type="ul"><strong>E:</strong> The GM builds the entire surface world as a megadungeon with rooms & hallways. made of terrain structures & fog/dust/etc.</li> </ul>[*]<br /> [/spoiler]</li> </ul><p>[spoiler="these"]</p><p></p><p>[/spoiler]</p><ul> <li data-xf-list-type="ul">.With a VTT the reasons switch from "the battlemat is only this big so that's why we started at those ranges" to something more like "No I won't zoom out or drag a token across the map with a casual flick of the mouse". With the battlemat any "yea but" wheedling immediately crash into the fact that the table is not that big either & nobody has an arm reach that long... under a VTT those kinds of limits don't exist & the original problem of ranges</li> <li data-xf-list-type="ul">[USER=40176]@MarkB[/USER] Switching to ToTM when there is a perfectly good VTT attached screen on the table or in front of every player's face in order to hide the fact that some players have abilities far beyond anything reasonable is going to cause chafing because some other players need more information for abilities trivially provided by said screen(s). It's not "Ok I'm going to ToTM this instead of setting up minis & maybe using some dry erase markers"... It becomes "sure I <em>could</em> plonk some tokens on a grid in seconds with a flick of my mouse but <em><strong>I</strong></em> won't" no matter how it gets phrased</li> </ul><p></p><p>Changing the scale doesn't fix much of anything until you start creating problems. 5e is built expecting 5ft increments You need to shift to something like battletch's 30ft squares where you have literally every PC moving one square (or less) per round & even abilities like AOEs that only impact a single square. Even the people saying they don't see s problem because they never have fights starting more than 100-150ft awat (<em>20-30 five foot squares</em>) show why switching from 120 five foot squares to 60 ten foot squares doesn't solve anything.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9011371, member: 93670"] Lots of reasons that combine [LIST] [*]We all know how a good number of players react to using fiat not to their immediate benefit. It doesn't take much time to realize that the answer to that how tends to be negative [*]Players want to minimize risk & will do things like describe how they travel/how they approach a quest location/etc to minimize risk. [*]Players have abilities that scale out to ten real world feet of tablespace in one direction (ie 20 foot diameter of tablespace) from each C with such abilities. [*]Players will chafe under all of [spoiler="these"] [LIST] [*][B]A:[/B] Thre GM pilots the PCs into a reasonable range like puppets [*][B]B:[/B] The GM teleports the opponents into a reasonable range [*][B]C:[/B] The GM builds a world of warp points where you teleport straight from questgiver to the dungeon like some video games do. [*][B]D:[/B] The GM invokes fiat to simply declare [I]yea I don't care, you can't use that ability at this distance[/I] until the opponents are at a reasonable range [*][B]E:[/B] The GM builds the entire surface world as a megadungeon with rooms & hallways. made of terrain structures & fog/dust/etc. [/LIST] [*] [/spoiler] [/LIST] [spoiler="these"] [/spoiler] [LIST] [*].With a VTT the reasons switch from "the battlemat is only this big so that's why we started at those ranges" to something more like "No I won't zoom out or drag a token across the map with a casual flick of the mouse". With the battlemat any "yea but" wheedling immediately crash into the fact that the table is not that big either & nobody has an arm reach that long... under a VTT those kinds of limits don't exist & the original problem of ranges [*][USER=40176]@MarkB[/USER] Switching to ToTM when there is a perfectly good VTT attached screen on the table or in front of every player's face in order to hide the fact that some players have abilities far beyond anything reasonable is going to cause chafing because some other players need more information for abilities trivially provided by said screen(s). It's not "Ok I'm going to ToTM this instead of setting up minis & maybe using some dry erase markers"... It becomes "sure I [I]could[/I] plonk some tokens on a grid in seconds with a flick of my mouse but [I][B]I[/B][/I] won't" no matter how it gets phrased [/LIST] Changing the scale doesn't fix much of anything until you start creating problems. 5e is built expecting 5ft increments You need to shift to something like battletch's 30ft squares where you have literally every PC moving one square (or less) per round & even abilities like AOEs that only impact a single square. Even the people saying they don't see s problem because they never have fights starting more than 100-150ft awat ([I]20-30 five foot squares[/I]) show why switching from 120 five foot squares to 60 ten foot squares doesn't solve anything. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
Top