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Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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<blockquote data-quote="tetrasodium" data-source="post: 9011561" data-attributes="member: 93670"><p>They are inseparable because it doesn't matter if you have ten feet of tablespace compressed into a screen or ten feet of table space failing to fit on a battlemat/table, you still have player abilities wildly out of scale with the game system & tools provided to the GM. That's the reason why the ways VTT's exacerbate the problems caused by the failure of design to consider tablespace has been mentioned in posts 1 <a href="https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9009950" target="_blank">33</a> & <a href="https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9011371" target="_blank">88</a>. When you try to dismiss the problem with a statement like[spoiler="this"]</p><p></p><p>[/spoiler]</p><p> blaming the resulting problems for that design on the GM it becomes relevant once more that VTTs simply obliviate the excuse to blame the GM in a way that will encourage some level of pushback or frustration from players.</p><p></p><p><strong>Do you really need to ask what kinds of information gets lost when moving from grid to ToTM in a thread where people are throwing around accusations of GM skill problems? </strong> If you don't have the experience to know the answer here's a few just off the top of my head.... precise positioning needed for flanking based abilities sneak attack & pack tactics, positioning needed for judging the impact & need of AOEs Control abilities etc, anything that requires line of sight, etc.</p><p></p><p> If it's "<em>positioning isn't going to be relevant at those ranges</em>" it seems like you are endorsing one of two different problems... Either the entire encounter ends before the melee & shorter range PCs can close, which is obviously a problem for those players -OR- the fight closes to a range allowing those players where it switches back from ToTM to tactical grid to participate and those players immediately begin grousing about how they would have done this or that differently if they had seen X or how the positioning should be different because of these other reasons. Neither of those is a problem reasonable for the system to the to create for the GM by providing players with abilities far outranging anything reasonable</p><p></p><p> Again this is a problem that has been explained in posts 1 <a href="https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9009950" target="_blank">33</a> & <a href="https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9011371" target="_blank">88</a>, when you start using a VTT it goes from a hack trying to fit unreasonable ability ranges to the realities of gameplay to "I <em>could</em> show you that, but I <em>won't</em>" the second a player wants to do something that impacts anything in thay cutout.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9011561, member: 93670"] They are inseparable because it doesn't matter if you have ten feet of tablespace compressed into a screen or ten feet of table space failing to fit on a battlemat/table, you still have player abilities wildly out of scale with the game system & tools provided to the GM. That's the reason why the ways VTT's exacerbate the problems caused by the failure of design to consider tablespace has been mentioned in posts 1 [URL='https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9009950']33[/URL] & [URL='https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9011371']88[/URL]. When you try to dismiss the problem with a statement like[spoiler="this"] [/spoiler] blaming the resulting problems for that design on the GM it becomes relevant once more that VTTs simply obliviate the excuse to blame the GM in a way that will encourage some level of pushback or frustration from players. [B]Do you really need to ask what kinds of information gets lost when moving from grid to ToTM in a thread where people are throwing around accusations of GM skill problems? [/B] If you don't have the experience to know the answer here's a few just off the top of my head.... precise positioning needed for flanking based abilities sneak attack & pack tactics, positioning needed for judging the impact & need of AOEs Control abilities etc, anything that requires line of sight, etc. If it's "[I]positioning isn't going to be relevant at those ranges[/I]" it seems like you are endorsing one of two different problems... Either the entire encounter ends before the melee & shorter range PCs can close, which is obviously a problem for those players -OR- the fight closes to a range allowing those players where it switches back from ToTM to tactical grid to participate and those players immediately begin grousing about how they would have done this or that differently if they had seen X or how the positioning should be different because of these other reasons. Neither of those is a problem reasonable for the system to the to create for the GM by providing players with abilities far outranging anything reasonable Again this is a problem that has been explained in posts 1 [URL='https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9009950']33[/URL] & [URL='https://www.enworld.org/threads/why-is-wotc-still-aiming-for-pcs-with-10-real-word-feet-of-range-w-o-vision-range-penalty-limit-rules-for-the-gm.697472/post-9011371']88[/URL], when you start using a VTT it goes from a hack trying to fit unreasonable ability ranges to the realities of gameplay to "I [I]could[/I] show you that, but I [I]won't[/I]" the second a player wants to do something that impacts anything in thay cutout. [/QUOTE]
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Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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