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Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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<blockquote data-quote="the Jester" data-source="post: 9012232" data-attributes="member: 1210"><p>I just can't agree with that. There are times when an encounter should be at range, by virtue of the in world logic of the situation. The pcs are moving toward an enemy army that can see them coming? A band of archer bandits encounters the pcs along an open road? Yeah, long range is happening. It's the logic of the world, and arbitrarily taking away the option is too big of a concession against the game reality for my tastes.</p><p></p><p>If one side is badly outclassed at range, that side ought to either close the distance, evade the encounter, or seek cover as quickly as possible. This might give the archer pc or other long range experts a chance to shine. </p><p></p><p>It's the mirror of encounters that take place in cramped quarters where the pcs with multiple attacks can really shine, where things are too cramped for AoEs and it's hard to keep the squishy pcs safe from harm because the bad guys are all up in there with the pcs.</p><p></p><p></p><p>And to anyone who has used a bow, such a limitation is immersion-breaking. Not to mention things like siege engines. </p><p></p><p>Instead, pcs should employ some tactics, and even pcs who are the melee or skill focused guys ought to carry some kind of long range option. Not every combat allows every pc to shine equally.</p></blockquote><p></p>
[QUOTE="the Jester, post: 9012232, member: 1210"] I just can't agree with that. There are times when an encounter should be at range, by virtue of the in world logic of the situation. The pcs are moving toward an enemy army that can see them coming? A band of archer bandits encounters the pcs along an open road? Yeah, long range is happening. It's the logic of the world, and arbitrarily taking away the option is too big of a concession against the game reality for my tastes. If one side is badly outclassed at range, that side ought to either close the distance, evade the encounter, or seek cover as quickly as possible. This might give the archer pc or other long range experts a chance to shine. It's the mirror of encounters that take place in cramped quarters where the pcs with multiple attacks can really shine, where things are too cramped for AoEs and it's hard to keep the squishy pcs safe from harm because the bad guys are all up in there with the pcs. And to anyone who has used a bow, such a limitation is immersion-breaking. Not to mention things like siege engines. Instead, pcs should employ some tactics, and even pcs who are the melee or skill focused guys ought to carry some kind of long range option. Not every combat allows every pc to shine equally. [/QUOTE]
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Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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