Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9012772" data-attributes="member: 93670"><p>There was another big 3.5 difference that impacted things positively for the melee types too. There was</p><p>[spoiler="attack"]</p><p>Attack</p><p><strong>Making an attack is a standard action.</strong></p><p>Melee Attacks: With a normal melee weapon, you can strike any</p><p>opponent within 5 feet. (Opponents within 5 feet are considered</p><p>adjacent to you.) Some melee weapons have reach, as indicated in</p><p>their descriptions in Chapter 7: Equipment. With a typical reach</p><p>weapon, you can strike opponents 10 feet away, but you can’t strike</p><p>adjacent foes (those within 5 feet).</p><p>Unarmed Attacks: Striking for damage with punches, kicks, and</p><p>head butts is much like attacking with a melee weapon, except for</p><p>the following:</p><p>Attacks of Opportunity: Attacking unarmed provokes an attack of</p><p>opportunity from the character you attack, provided she is armed.</p><p>The attack of opportunity comes before your attack. An unarmed</p><p>attack does not provoke attacks of opportunity from other foes, as</p><p>shooting a bow does, nor does it provoke an attack of opportunity</p><p>from an unarmed foe. You provoke the attack of opportunity be-</p><p>cause you have to bring your body close to your opponent.</p><p>An unarmed character can’t take attacks of opportunity (but see</p><p>“Armed” Unarmed Attacks, below).</p><p>“Armed” Unarmed Attacks: Sometimes a character’s or creature’s</p><p>unarmed attack counts as an armed attack. A monk, a character with</p><p>the Improved Unarmed Strike feat (page 96), a spellcaster delivering</p><p>a touch attack spell, and a creature with claws, fangs, and similar</p><p>natural physical weapons all count as being armed. Note that being</p><p>armed counts for both offense and defense. Not only does a monk</p><p>is deducted from the target’s current hit points. If the opponent’s hit</p><p>points drop to 0 or lower, he’s in bad shape (see Injury and Death,</p><p>page 145).</p><p>Multiple Attacks: A character who can make more than one</p><p>attack per round must use the full attack action (see Full-Round</p><p>Actions, below) in order to get more than one attack.</p><p>Shooting or Throwing into a Melee: If you shoot or throw a</p><p>ranged weapon at a target engaged in melee with a friendly char-</p><p>acter, you take a –4 penalty on your attack roll because you have to</p><p>aim carefully to avoid hitting your friend. Two characters are</p><p>engaged in melee if they are enemies of each other and either</p><p>threatens the other. (An unconscious or otherwise immobilized</p><p>character is not considered engaged unless he is actually being</p><p>attacked.)</p><p>If your target (or the part of your target you’re aiming at, if it’s a</p><p>big target) is at least 10 feet away from the nearest friendly character,</p><p>you can avoid the –4 penalty, even if the creature you’re aiming at is</p><p>engaged in melee with a friendly character.</p><p>Precise Shot: If you have the Precise Shot feat (page 98), you don’t</p><p>take this penalty.</p><p>Fighting Defensively as a Standard Action: You can choose to</p><p>fight defensively when attacking. If you do so, you take a –4 penalty</p><p>on all attacks in a round to gain a +2 dodge bonus to AC for the same</p><p>round. This bonus stacks with the AC bonus granted by the Combat</p><p>Expertise feat (page 92).</p><p>phb139/140</p><p>[/spoiler]</p><p></p><p>[spoiler="and Full Attack"]</p><p>Full Attack</p><p>If you get more than one attack per round because your base attack</p><p>bonus is high enough, because you fight with two weapons or a</p><p>double weapon (see Two-Weapon Fighting under Special Attacks,</p><p>page 160), or for some special reason (such as a feat or a magic item)</p><p><strong>you must use a full-round action to get your additional attacks.</strong> You</p><p>do not need to specify the targets of your attacks ahead of time. You</p><p>can see how the earlier attacks turn out before assigning the later</p><p>ones.</p><p><strong>The only movement you can take during a full attack is a 5-foot </strong></p><p><strong>step.</strong> You may take the step before, after, or between your attacks.</p><p>If you get multiple attacks because your base attack bonus is high</p><p>enough, you must make the attacks in order from highest bonus to</p><p>lowest. If you are using two weapons, you can strike with either</p><p>weapon first. If you are using a double weapon, you can strike with</p><p>either part of the weapon first.</p><p>Deciding between an Attack or a Full Attack: After your first</p><p>attack, you can decide to take a move action instead of making your</p><p>remaining attacks, depending on how the first attack turns out. If</p><p>you’ve already taken a 5-foot step, you can’t use your move action to</p><p>move any distance, but you could still use a different kind of move</p><p>action.</p><p>Fighting Defensively as a Full-Round Action: You can choose</p><p>to fight defensively when taking a full attack action. If you do so,</p><p>you take a –4 penalty on all attacks in a round to gain a +2 dodge</p><p>bonus to AC for the same round.</p><p>Cleave: The extra attack granted by the Cleave feat (page 92) or</p><p>Great Cleave feat (page 94) can be taken whenever they apply. This</p><p>is an exception to the normal limit to the number of attacks you can</p><p>take when not using a full attack action.</p><p>3.5 phb143</p><p>[/spoiler]</p><p>[spoiler="Move action"]</p><p>MOVE ACTIONS</p><p>With the exception of specific movement-related skills, most move</p><p>actions don’t require a check.</p><p></p><p> </p><p></p><p>Move</p><p>The simplest move action is moving your speed. If you take this</p><p>kind of move action during your turn, you can’t also take a 5-foot</p><p>step.</p><p>Many nonstandard modes of movement are covered under this</p><p>category, including climbing (up to one-quarter of your speed) and</p><p>swimming (up to one-quarter of your speed).</p><p>Accelerated Climbing: You can climb one-half your speed as a</p><p>move action by accepting a –5 penalty on your Climb check.</p><p>Crawling: You can crawl 5 feet as a move action. Crawling incurs</p><p>attacks of opportunity from any attackers who threaten you at any</p><p>point of your crawl</p><p>phb145</p><p>[/spoiler]</p><p>Plus reloading a hand/light crossbow was a move action & a heavy crossbow was a full round action. The ranged character couldn't call for the group to kite back with them because it would only be 5 feet/round if they wanted to fire more than once per round. So the melee types are moving forward at 120ft/round, the opponents are moving in at ~30-120feet per round & the two combine to somewhere in the 60-240feet of close per round. Even if the archer is shooting at zombies or something with similar AC for <s>good</s><em>plausible</em> odds on that -6/-15/-20/-25 for first second third or fourth attack at the max 5 range increments it's probably only going to be a round or two before the martials are carving it up in melee & the odds at hitting with those max range penalties were so low it was pretty much nat20 or nothing. Later in the session (or in the same combat even) the ranged character might need to drop to a single shot so they can take a move action & flee more than 5 feet to avoid provoking an AoO every shot so nobody felt too put out about that one round bob got in a free shot that<em> maybe</em> connected while the group & opponents were closing.</p><p></p><p>[USER=4533]@Reef[/USER] I have no idea where you got "<a href="https://www.enworld.org/search/2148668/?q=constantly&t=post&c[thread]=697472&o=relevance" target="_blank">constantly</a>" from in point one. I tried a few synonyms like <a href="https://www.enworld.org/search/2148669/?q=regularly&t=post&c[thread]=697472&o=relevance" target="_blank">regularly</a>, <a href="https://www.enworld.org/search/2148673/?q=always&t=post&c[thread]=697472&o=relevance" target="_blank">always</a>, <a href="https://www.enworld.org/search/2148676/?q=repeatedly&t=post&c[thread]=697472&o=relevance" target="_blank">repeatedly</a>, & frequently but none of them are in posts from me unless they are someone <em>adding</em> those things in their own reply to a post that says nothing of the sort, me quoting one of those posts, or a coincidental match like a statement about regular & composite bows matching in the search. points two and three are so linked to the mistake in point one that I don't think I can correct them.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9012772, member: 93670"] There was another big 3.5 difference that impacted things positively for the melee types too. There was [spoiler="attack"] Attack [B]Making an attack is a standard action.[/B] Melee Attacks: With a normal melee weapon, you can strike any opponent within 5 feet. (Opponents within 5 feet are considered adjacent to you.) Some melee weapons have reach, as indicated in their descriptions in Chapter 7: Equipment. With a typical reach weapon, you can strike opponents 10 feet away, but you can’t strike adjacent foes (those within 5 feet). Unarmed Attacks: Striking for damage with punches, kicks, and head butts is much like attacking with a melee weapon, except for the following: Attacks of Opportunity: Attacking unarmed provokes an attack of opportunity from the character you attack, provided she is armed. The attack of opportunity comes before your attack. An unarmed attack does not provoke attacks of opportunity from other foes, as shooting a bow does, nor does it provoke an attack of opportunity from an unarmed foe. You provoke the attack of opportunity be- cause you have to bring your body close to your opponent. An unarmed character can’t take attacks of opportunity (but see “Armed” Unarmed Attacks, below). “Armed” Unarmed Attacks: Sometimes a character’s or creature’s unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat (page 96), a spellcaster delivering a touch attack spell, and a creature with claws, fangs, and similar natural physical weapons all count as being armed. Note that being armed counts for both offense and defense. Not only does a monk is deducted from the target’s current hit points. If the opponent’s hit points drop to 0 or lower, he’s in bad shape (see Injury and Death, page 145). Multiple Attacks: A character who can make more than one attack per round must use the full attack action (see Full-Round Actions, below) in order to get more than one attack. Shooting or Throwing into a Melee: If you shoot or throw a ranged weapon at a target engaged in melee with a friendly char- acter, you take a –4 penalty on your attack roll because you have to aim carefully to avoid hitting your friend. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.) If your target (or the part of your target you’re aiming at, if it’s a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you’re aiming at is engaged in melee with a friendly character. Precise Shot: If you have the Precise Shot feat (page 98), you don’t take this penalty. Fighting Defensively as a Standard Action: You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC for the same round. This bonus stacks with the AC bonus granted by the Combat Expertise feat (page 92). phb139/140 [/spoiler] [spoiler="and Full Attack"] Full Attack If you get more than one attack per round because your base attack bonus is high enough, because you fight with two weapons or a double weapon (see Two-Weapon Fighting under Special Attacks, page 160), or for some special reason (such as a feat or a magic item) [B]you must use a full-round action to get your additional attacks.[/B] You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones. [B]The only movement you can take during a full attack is a 5-foot step.[/B] You may take the step before, after, or between your attacks. If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first. Deciding between an Attack or a Full Attack: After your first attack, you can decide to take a move action instead of making your remaining attacks, depending on how the first attack turns out. If you’ve already taken a 5-foot step, you can’t use your move action to move any distance, but you could still use a different kind of move action. Fighting Defensively as a Full-Round Action: You can choose to fight defensively when taking a full attack action. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC for the same round. Cleave: The extra attack granted by the Cleave feat (page 92) or Great Cleave feat (page 94) can be taken whenever they apply. This is an exception to the normal limit to the number of attacks you can take when not using a full attack action. 3.5 phb143 [/spoiler] [spoiler="Move action"] MOVE ACTIONS With the exception of specific movement-related skills, most move actions don’t require a check. Move The simplest move action is moving your speed. If you take this kind of move action during your turn, you can’t also take a 5-foot step. Many nonstandard modes of movement are covered under this category, including climbing (up to one-quarter of your speed) and swimming (up to one-quarter of your speed). Accelerated Climbing: You can climb one-half your speed as a move action by accepting a –5 penalty on your Climb check. Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl phb145 [/spoiler] Plus reloading a hand/light crossbow was a move action & a heavy crossbow was a full round action. The ranged character couldn't call for the group to kite back with them because it would only be 5 feet/round if they wanted to fire more than once per round. So the melee types are moving forward at 120ft/round, the opponents are moving in at ~30-120feet per round & the two combine to somewhere in the 60-240feet of close per round. Even if the archer is shooting at zombies or something with similar AC for [S]good[/S][I]plausible[/I] odds on that -6/-15/-20/-25 for first second third or fourth attack at the max 5 range increments it's probably only going to be a round or two before the martials are carving it up in melee & the odds at hitting with those max range penalties were so low it was pretty much nat20 or nothing. Later in the session (or in the same combat even) the ranged character might need to drop to a single shot so they can take a move action & flee more than 5 feet to avoid provoking an AoO every shot so nobody felt too put out about that one round bob got in a free shot that[I] maybe[/I] connected while the group & opponents were closing. [USER=4533]@Reef[/USER] I have no idea where you got "[URL='https://www.enworld.org/search/2148668/?q=constantly&t=post&c[thread]=697472&o=relevance']constantly[/URL]" from in point one. I tried a few synonyms like [URL='https://www.enworld.org/search/2148669/?q=regularly&t=post&c[thread]=697472&o=relevance']regularly[/URL], [URL='https://www.enworld.org/search/2148673/?q=always&t=post&c[thread]=697472&o=relevance']always[/URL], [URL='https://www.enworld.org/search/2148676/?q=repeatedly&t=post&c[thread]=697472&o=relevance']repeatedly[/URL], & frequently but none of them are in posts from me unless they are someone [I]adding[/I] those things in their own reply to a post that says nothing of the sort, me quoting one of those posts, or a coincidental match like a statement about regular & composite bows matching in the search. points two and three are so linked to the mistake in point one that I don't think I can correct them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
Top