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General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 9012963" data-attributes="member: 6787650"><p>IME it would alter the game quite a bit from a Combat As War standpoint, though not necessarily for the worse.</p><p></p><p>In today's 5E ruleset, having a Sharpshooter in the party trivializes certain problems, which means you can solve certain other problems by reducing them to already-solved problems.</p><p></p><p>Example: from a Combat As War standpoint, if you've got a party that includes a Sharpshooter Eldritch Knight 8 with Expeditious Retreat and forty hobgoblins in a wooden fortification guarding a pass, what makes the hobgoblins an obstacle is the total cover they can get from the fort. If the wizard can cast Invisibility on the rogue, who sets fire to the fort and burns it down, then you don't actually have to play out in detail all of the individual hobgoblin deaths: they can't win (assuming reasonable intelligence on the part of the PCs).</p><p></p><p>So here we have something which is never directly shown in play (a fight between a Sharpshooter and 40 Hobgoblins, involving hundreds of die rolls and ending in a bunch of dead or surrendered hobs) which would nevertheless impact play if weapon ranges were reduced ("invisible thief burns down fort" would no longer be as attractive as a strategy).</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 9012963, member: 6787650"] IME it would alter the game quite a bit from a Combat As War standpoint, though not necessarily for the worse. In today's 5E ruleset, having a Sharpshooter in the party trivializes certain problems, which means you can solve certain other problems by reducing them to already-solved problems. Example: from a Combat As War standpoint, if you've got a party that includes a Sharpshooter Eldritch Knight 8 with Expeditious Retreat and forty hobgoblins in a wooden fortification guarding a pass, what makes the hobgoblins an obstacle is the total cover they can get from the fort. If the wizard can cast Invisibility on the rogue, who sets fire to the fort and burns it down, then you don't actually have to play out in detail all of the individual hobgoblin deaths: they can't win (assuming reasonable intelligence on the part of the PCs). So here we have something which is never directly shown in play (a fight between a Sharpshooter and 40 Hobgoblins, involving hundreds of die rolls and ending in a bunch of dead or surrendered hobs) which would nevertheless impact play if weapon ranges were reduced ("invisible thief burns down fort" would no longer be as attractive as a strategy). [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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