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General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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<blockquote data-quote="Hussar" data-source="post: 9013021" data-attributes="member: 22779"><p>Heh, there is actually some irony here.</p><p></p><p>I'm just about to start a SPELLJAMMER campaign. Now, here's a campaign where massive range combat should probably play out regularly. Heck, you're pretty much expected to have siege weaponry available regularly. But, here's the trick. I know, beyond a shadow of a doubt, that my group hates ship to ship combat. They have absolutely no interest in it. Even when I suggested a much more abstract, theater of the mind sort of system, they were less than enthusiastic.</p><p></p><p>So, I changed the rules. The gravity envelopes of ships are erratic at the edges. Meaning that you cannot shoot from ship to ship because the gravity planes will distort the shot, causing it to zoom off in random directions both as it leaves the gravity plane and, even if you were lucky enough to hit the other ship, that ship's gravity plane will cause the shot to veer wildly.</p><p></p><p>Thus, all combat is pretty much boarding actions. Ships have to combine their gravity planes before they can fight each other. </p><p></p><p>Poof, problem solved.</p><p></p><p>Edit because I’m an idiot.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9013021, member: 22779"] Heh, there is actually some irony here. I'm just about to start a SPELLJAMMER campaign. Now, here's a campaign where massive range combat should probably play out regularly. Heck, you're pretty much expected to have siege weaponry available regularly. But, here's the trick. I know, beyond a shadow of a doubt, that my group hates ship to ship combat. They have absolutely no interest in it. Even when I suggested a much more abstract, theater of the mind sort of system, they were less than enthusiastic. So, I changed the rules. The gravity envelopes of ships are erratic at the edges. Meaning that you cannot shoot from ship to ship because the gravity planes will distort the shot, causing it to zoom off in random directions both as it leaves the gravity plane and, even if you were lucky enough to hit the other ship, that ship's gravity plane will cause the shot to veer wildly. Thus, all combat is pretty much boarding actions. Ships have to combine their gravity planes before they can fight each other. Poof, problem solved. Edit because I’m an idiot. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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