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Community
General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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<blockquote data-quote="tetrasodium" data-source="post: 9014982" data-attributes="member: 93670"><p>They <em>are</em> missing, which is why every edition that saw fit to publish the encounter distance table as more than GM screen space filler <em>also</em> included concealment rules to extend hard cover from single obstructions to potentially additive visual concealment. Disadvantage in a system that gives players so many was to ignore it even before considering that any single source of advantage cancels out any number of disadvantage.is obviously going to have many ways of making it insufficient</p><p></p><p></p><p>Almost, obscurement has some problems though. Firstly obscured only hits wisdom perception &doesn't impact attacks like conceal did. It's also worth remembering that any <em>single</em> form of advantage overrides any number of disadvantage sources no matter the number of disadvantaging factors..</p><p> Alice helping bob keep watch or bob's familiar helping bob keep watch grants advantage on the disadvantaged perception check imposed by lightly obscured. Even if you do individual perception checks no group of players is going to continue on with one player seeing something the rest can't without taking the time to all see it.</p><p></p><p>If you use obscured like concealment using "there's a forest between you" lightly obscured gets ignored and heavily obscured imposes blindness which grants... <img class="smilie smilie--emoji" alt="🥁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f941.png" title="Drum :drum:" data-shortname=":drum:" loading="lazy" width="64" height="64" />advantage<img class="smilie smilie--emoji" alt="🥁" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f941.png" title="Drum :drum:" data-shortname=":drum:" loading="lazy" width="64" height="64" /> so players still feel justified in seizing the fail secure shield against fiat.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9014982, member: 93670"] They [I]are[/I] missing, which is why every edition that saw fit to publish the encounter distance table as more than GM screen space filler [I]also[/I] included concealment rules to extend hard cover from single obstructions to potentially additive visual concealment. Disadvantage in a system that gives players so many was to ignore it even before considering that any single source of advantage cancels out any number of disadvantage.is obviously going to have many ways of making it insufficient Almost, obscurement has some problems though. Firstly obscured only hits wisdom perception &doesn't impact attacks like conceal did. It's also worth remembering that any [I]single[/I] form of advantage overrides any number of disadvantage sources no matter the number of disadvantaging factors.. Alice helping bob keep watch or bob's familiar helping bob keep watch grants advantage on the disadvantaged perception check imposed by lightly obscured. Even if you do individual perception checks no group of players is going to continue on with one player seeing something the rest can't without taking the time to all see it. If you use obscured like concealment using "there's a forest between you" lightly obscured gets ignored and heavily obscured imposes blindness which grants... 🥁advantage🥁 so players still feel justified in seizing the fail secure shield against fiat. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
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