Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Willie the Duck" data-source="post: 9019749" data-attributes="member: 6799660"><p>Okay, I definitely saw this coming down the pike. Alongside the issue of ranged vs melee, we have the issue of Dex vs. Str. A Str-melee-specialist forced into ranged combat becomes a javelin-thrower (with the limited range, lower damage, and issues with drawing multiple per round* that entails) or tertiary-stat-archer, while the Dex-archer forced into melee becomes a rapier-wielder. I wouldn't say it is 80-90% because 1) donning a shield take an action, so you aren't just switching it up without consequence; and 2) you are forgoing all your archery-specific feats, fighting styles, and magic weapons (and you likely won't have the likewise of each that a Str-melee or dedicated rapier-wielder would have). Of course, with Crossbow Expert**, you can forgo this entirely and keep on shooting people with your longbow down 10'-wide, ~10-60' long corridors.</p><p><span style="font-size: 9px">*seems in all likelihood that this part will get updated in D&D2024.</span></p><p><span style="font-size: 9px">**leading to the bigger issue <u><strong>I</strong></u> have with archery moreso than the 600' range -- that all the limitations that this combat type has are wiped away with two feats, while the limitations of melee and strength-based combats really aren't given the same setup.</span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9019749, member: 6799660"] Okay, I definitely saw this coming down the pike. Alongside the issue of ranged vs melee, we have the issue of Dex vs. Str. A Str-melee-specialist forced into ranged combat becomes a javelin-thrower (with the limited range, lower damage, and issues with drawing multiple per round* that entails) or tertiary-stat-archer, while the Dex-archer forced into melee becomes a rapier-wielder. I wouldn't say it is 80-90% because 1) donning a shield take an action, so you aren't just switching it up without consequence; and 2) you are forgoing all your archery-specific feats, fighting styles, and magic weapons (and you likely won't have the likewise of each that a Str-melee or dedicated rapier-wielder would have). Of course, with Crossbow Expert**, you can forgo this entirely and keep on shooting people with your longbow down 10'-wide, ~10-60' long corridors. [SIZE=1]*seems in all likelihood that this part will get updated in D&D2024. **leading to the bigger issue [U][B]I[/B][/U] have with archery moreso than the 600' range -- that all the limitations that this combat type has are wiped away with two feats, while the limitations of melee and strength-based combats really aren't given the same setup.[/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
Top