Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James Gasik" data-source="post: 9021870" data-attributes="member: 6877472"><p>That leads into a bigger problem; the game was made for dungeon exploring, and so it doesn't really want people seeing clearly beyond a certain point, even with darkvision, you're typically at disadvantage to see things out to 60'. But on a clear day, you can see very far if there's nothing in particular blocking your vision. I live in a Midwestern state, and within 5 minutes I can drive out of town and be confronted by empty fields of nothing for miles around. </p><p></p><p>Reading this thread, outside of a dungeon, I get the impression everything needs to be forest primeval or full of big rocks to hide behind for melee combat to even <strong>exist</strong>. Nobody would dare travel down a road that is anywhere near straight, for fear of being mowed down by arrows, lol.</p><p></p><p>Every monster and enemy must have a piece of terrain they can spring out of to ambush the player characters, or be sniped down!</p><p></p><p>Oh and flying enemies apparently are impossible to ever encounter during the daytime, since you'd be able to see them coming long before they could ever get into melee. Might as well take all of them out of the Monster Manual!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9021870, member: 6877472"] That leads into a bigger problem; the game was made for dungeon exploring, and so it doesn't really want people seeing clearly beyond a certain point, even with darkvision, you're typically at disadvantage to see things out to 60'. But on a clear day, you can see very far if there's nothing in particular blocking your vision. I live in a Midwestern state, and within 5 minutes I can drive out of town and be confronted by empty fields of nothing for miles around. Reading this thread, outside of a dungeon, I get the impression everything needs to be forest primeval or full of big rocks to hide behind for melee combat to even [B]exist[/B]. Nobody would dare travel down a road that is anywhere near straight, for fear of being mowed down by arrows, lol. Every monster and enemy must have a piece of terrain they can spring out of to ambush the player characters, or be sniped down! Oh and flying enemies apparently are impossible to ever encounter during the daytime, since you'd be able to see them coming long before they could ever get into melee. Might as well take all of them out of the Monster Manual! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why is wotc still aiming for PCs with 10 *real word* feet of range? W/o vision range penalty/limit rules for the GM?
Top