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General Tabletop Discussion
*Dungeons & Dragons
Why is WoTc still pushing AP's when the majority of gamers want something else?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6961965" data-attributes="member: 6787650"><p>I have to admit that I'd probably buy a big book of random tables for adventure generation, if it was good quality and easy to use (i.e. better than something I threw together myself in five minutes). Sometimes it's fun, as DM, to discover things just like the players do. The random tables at the back of the DMG are fine, so if WotC just radically expanded them and added some monsters and a dungeon level parameter random encounter tables and random treasure tables per-monster (akin to the old treasure types) and traps and occasional larger groups of monsters with hordes, I'd probably buy it. Ideally though there would be two parameters: dungeon level (max CR of the monsters you find there) and scale (max XP budget for the fight, which might represent how deep in the level you've gone) so that players can choose to either go down level X to fight beholders, or to go deep in level II and fight gigantic hordes of ogres.</p><p></p><p>If WotC has done the homework in advance to figure out some likely motivations for gigantic hordes of ogres and beholders to be hanging out in the same dungeon, bonus! They probably wouldn't do that work, but if it's a sufficiently good dungeon crawl I'd buy it anyway.</p><p></p><p>I do need maps and random encounters and treasure tables though.</p><p></p><p>(I admit that I might or might not ever <em>use</em> such a product even if I bought it, but I haven't used Storm King's Thunder or Curse of Strahd either, and Rise of Tiamat was so bad I gave it away. At minimum I'd be more likely to use such a product, because I can use it for a week or so at a time instead of committing to it for months.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6961965, member: 6787650"] I have to admit that I'd probably buy a big book of random tables for adventure generation, if it was good quality and easy to use (i.e. better than something I threw together myself in five minutes). Sometimes it's fun, as DM, to discover things just like the players do. The random tables at the back of the DMG are fine, so if WotC just radically expanded them and added some monsters and a dungeon level parameter random encounter tables and random treasure tables per-monster (akin to the old treasure types) and traps and occasional larger groups of monsters with hordes, I'd probably buy it. Ideally though there would be two parameters: dungeon level (max CR of the monsters you find there) and scale (max XP budget for the fight, which might represent how deep in the level you've gone) so that players can choose to either go down level X to fight beholders, or to go deep in level II and fight gigantic hordes of ogres. If WotC has done the homework in advance to figure out some likely motivations for gigantic hordes of ogres and beholders to be hanging out in the same dungeon, bonus! They probably wouldn't do that work, but if it's a sufficiently good dungeon crawl I'd buy it anyway. I do need maps and random encounters and treasure tables though. (I admit that I might or might not ever [I]use[/I] such a product even if I bought it, but I haven't used Storm King's Thunder or Curse of Strahd either, and Rise of Tiamat was so bad I gave it away. At minimum I'd be more likely to use such a product, because I can use it for a week or so at a time instead of committing to it for months.) [/QUOTE]
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General Tabletop Discussion
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Why is WoTc still pushing AP's when the majority of gamers want something else?
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