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General Tabletop Discussion
*Dungeons & Dragons
Why is WoTc still pushing AP's when the majority of gamers want something else?
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<blockquote data-quote="Jer" data-source="post: 6962518" data-attributes="member: 19857"><p>Pay people to playtest it? And maybe hire an editor to clean a lot of it up? </p><p></p><p>Or for some people, stamp the word "OFFICIAL" on it and do little to nothing else. There are DM's who really don't actually want their players to use anything but the PHB at their table because they want to understand all of the character class rules and feel like they have some understanding of the PC's capabilities. They really would prefer not to allow anything extra at their table but will bend for OFFICIAL product because they feel forced into it. I'm not like that as a DM - I'll go with whatever as long as the player understands that if their new character class is killing the fun for other people at the table it will get nerfed - but I know DMs who don't like to nerf PCs after the fact and would rather say no up front and not cause disappointment later.</p><p></p><p></p><p></p><p>It suffers from the same problem - a lot of the WotC stuff on DM's Guild is the kind of stuff they used to throw into Dragon magazine or crank out as supplement-of-the-month but with 99% less money devoted to editing. It's not playtested for the most part - where it is its because the author decided to playtest it himself not because any rigorous playtesting has been applied. A lot of the AL adventures that I've looked through have good ideas, but look like first drafts - or if you're lucky second drafts - of things that would have previously gone through the Dungeon Magazine editorial process and been cleaned up.</p><p></p><p>I'm not saying that DM's Guild is garbage - there's a lot of good stuff there - but if you want to be able to use something at your table without putting effort into correcting and adjusting it, or doing a lot of research to figure out what the high quality products are that won't need correcting and adjusting, then DM's Guild is not the greatest resource.</p></blockquote><p></p>
[QUOTE="Jer, post: 6962518, member: 19857"] Pay people to playtest it? And maybe hire an editor to clean a lot of it up? Or for some people, stamp the word "OFFICIAL" on it and do little to nothing else. There are DM's who really don't actually want their players to use anything but the PHB at their table because they want to understand all of the character class rules and feel like they have some understanding of the PC's capabilities. They really would prefer not to allow anything extra at their table but will bend for OFFICIAL product because they feel forced into it. I'm not like that as a DM - I'll go with whatever as long as the player understands that if their new character class is killing the fun for other people at the table it will get nerfed - but I know DMs who don't like to nerf PCs after the fact and would rather say no up front and not cause disappointment later. It suffers from the same problem - a lot of the WotC stuff on DM's Guild is the kind of stuff they used to throw into Dragon magazine or crank out as supplement-of-the-month but with 99% less money devoted to editing. It's not playtested for the most part - where it is its because the author decided to playtest it himself not because any rigorous playtesting has been applied. A lot of the AL adventures that I've looked through have good ideas, but look like first drafts - or if you're lucky second drafts - of things that would have previously gone through the Dungeon Magazine editorial process and been cleaned up. I'm not saying that DM's Guild is garbage - there's a lot of good stuff there - but if you want to be able to use something at your table without putting effort into correcting and adjusting it, or doing a lot of research to figure out what the high quality products are that won't need correcting and adjusting, then DM's Guild is not the greatest resource. [/QUOTE]
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Why is WoTc still pushing AP's when the majority of gamers want something else?
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