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General Tabletop Discussion
*Dungeons & Dragons
Why is WoTc still pushing AP's when the majority of gamers want something else?
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<blockquote data-quote="hejtmane" data-source="post: 6963185" data-attributes="member: 6799371"><p>That is the question what do you call home brew, I run my own campaigns which are ever changing by players decisions so I go off more frame work and adjust ny fights by those decisions normaly I have a rough outline sets of monsters and backup encounters depending on decisions made. In that sense I homebrew with my campaigns. I also home brew magic items not all but I do quite a bit but I still love more magic items gives me more ideas to leverage.</p><p></p><p>Now classes and feats I usually stick to the book I will modify a classes I deemed bad case in point not had anyone want to play it yet but I would modify the beastmaster in current form it blows imo and on Frenzy Barb I may make a small adjustment not sure no one wants to play one after they see the totem tree and I would revamp the BattleRager because they screwed up it does not match the books and what people think of when using a Battlerager so once again I offered to fix it but most people pass because it blows in the book.</p><p></p><p>Other than that I pretty much stick to the book and I make house rules from there but that is more minor stuff like I have a player playing a barbarian based of tavern brawler so I allow his rage bonus to stack with his unarmed attack it is not like it breaks anything because they can use a higher damaging weapon and get it just a bad rule not sure why it is even exist. </p><p></p><p>We do the old school house rule of 1 and 20 auto miss and auto hit</p><p></p><p>First we need to clarify what is HomeBrew not everyone does the same thing for homebrews. I try to avoid homebrewing classes or feats I will modify current ones if I feel like they really need it but overall I try to only homebrew my campaigns and make house rules for the gaps.</p></blockquote><p></p>
[QUOTE="hejtmane, post: 6963185, member: 6799371"] That is the question what do you call home brew, I run my own campaigns which are ever changing by players decisions so I go off more frame work and adjust ny fights by those decisions normaly I have a rough outline sets of monsters and backup encounters depending on decisions made. In that sense I homebrew with my campaigns. I also home brew magic items not all but I do quite a bit but I still love more magic items gives me more ideas to leverage. Now classes and feats I usually stick to the book I will modify a classes I deemed bad case in point not had anyone want to play it yet but I would modify the beastmaster in current form it blows imo and on Frenzy Barb I may make a small adjustment not sure no one wants to play one after they see the totem tree and I would revamp the BattleRager because they screwed up it does not match the books and what people think of when using a Battlerager so once again I offered to fix it but most people pass because it blows in the book. Other than that I pretty much stick to the book and I make house rules from there but that is more minor stuff like I have a player playing a barbarian based of tavern brawler so I allow his rage bonus to stack with his unarmed attack it is not like it breaks anything because they can use a higher damaging weapon and get it just a bad rule not sure why it is even exist. We do the old school house rule of 1 and 20 auto miss and auto hit First we need to clarify what is HomeBrew not everyone does the same thing for homebrews. I try to avoid homebrewing classes or feats I will modify current ones if I feel like they really need it but overall I try to only homebrew my campaigns and make house rules for the gaps. [/QUOTE]
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General Tabletop Discussion
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Why is WoTc still pushing AP's when the majority of gamers want something else?
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