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General Tabletop Discussion
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Why is WoTc still pushing AP's when the majority of gamers want something else?
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<blockquote data-quote="Tony Vargas" data-source="post: 6963315" data-attributes="member: 996"><p>Sure, it could happen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Like Encounters, it's suitable for 'casual play' which an include new gamers, related gamers testing the RPG waters, or long-time players enjoying their hobby with less time commitment than a serious campaign... among other things, I'm sure.</p><p></p><p>That was the theory behind Essentials. </p><p></p><p>Nod. The boardgame market is stronger than the RPG market, right now (OK, always, outside the height of the 80s fad, but particularly right now as boardgames are experiencing a resurgence), so getting into the store with them is good for exposure, claiming acres of shelfspace to crowd out the competition may have been a good tactic in the 90s (or not) but it wouldn't seem to be, now.</p><p></p><p>For that same reason, I think it would work better than it did before. Wrath of Ashardalon was an actual boardgame, not an RPG, and boardgames are popular right now, it's a lot more likely someone would try a D&D-derived boardgame than actual D&D, even if D&D is being played in the store they go to when they buy/play boardgames. That wouldn't necessarily be the first hit of RPG crack for them, but it would expose them to the 'story'/genre/setting (IP) of D&D, so they might be more likely to try the real thing later... </p><p></p><p>...or buy a ticket to a D&D movie.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6963315, member: 996"] Sure, it could happen. ;) Like Encounters, it's suitable for 'casual play' which an include new gamers, related gamers testing the RPG waters, or long-time players enjoying their hobby with less time commitment than a serious campaign... among other things, I'm sure. That was the theory behind Essentials. Nod. The boardgame market is stronger than the RPG market, right now (OK, always, outside the height of the 80s fad, but particularly right now as boardgames are experiencing a resurgence), so getting into the store with them is good for exposure, claiming acres of shelfspace to crowd out the competition may have been a good tactic in the 90s (or not) but it wouldn't seem to be, now. For that same reason, I think it would work better than it did before. Wrath of Ashardalon was an actual boardgame, not an RPG, and boardgames are popular right now, it's a lot more likely someone would try a D&D-derived boardgame than actual D&D, even if D&D is being played in the store they go to when they buy/play boardgames. That wouldn't necessarily be the first hit of RPG crack for them, but it would expose them to the 'story'/genre/setting (IP) of D&D, so they might be more likely to try the real thing later... ...or buy a ticket to a D&D movie. [/QUOTE]
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Why is WoTc still pushing AP's when the majority of gamers want something else?
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