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Why is WoTc still pushing AP's when the majority of gamers want something else?
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<blockquote data-quote="Jer" data-source="post: 6979096" data-attributes="member: 19857"><p>I have all of them and I've run over half of them of them. </p><p></p><p>First thing to note - they're not an adventure path. They're a series of 8 barely-connected modules. They really don't connect directly together at all into a larger story - only a few of them share overlapping background and most of that is in the hints that are dropped about NPC villains in early modules that play out in later modules [sblock](Gulthias is mentioned in the first module - Sunless Citadel and then shows up in the 10th level adventure Heart of Nightfang Spire. Ashardalon is mentioned in Sunless Citadel as well and shows up in the 18th level adventure Bastion of Broken Souls. All three of these adventures are written by Bruce Cordell, which I suspect has more to do with why the recurring references show up than any intent at Wizards to build an Adventure Path at the time).[/sblock]</p><p></p><p>Second thing to note is that unless you use milestone levelling of somekind, they do not take you from 1st through 20th level. Or at least the way my players played they wouldn't have. They levelled up enough in Sunless Citadel to tackle Forge of Fury, and then levelled up enough to tackle the third adventure. But by the fourth adventure they hadn't earned enough XP to really be close to the level indicated and we started to fill in with other adventures. The last one I ran before that group collapsed was Heart of Nighfang Spire, but there were a lot of other adventures filled in between to make them work.</p><p></p><p>As far as story goes - Sunless Citadel and Forge of Fury were pretty bog-standard dungeon crawls. I still use Sunless Citadel when introducing new groups to the game - especially kids - because it is so standard that I think it makes a good intro (replacing B2 for me - which I'd always used as an intro adventure until then). Speaker in Dreams was a mystery set in an urban setting and it worked okay but I remember my players getting antsy and needing me to throw in some extra gratuitous combat to keep things going (that may have been that group though - they liked their combats). The Standing Stone was in my memories a really good "save the village" story that involved demons and evil fey - but I don't have it at hand to review and I can't remember how much of my memories are actually in the published adventure and how much was tweaked by me to fit the PCs that I had at the time. Heart of Nightfang Spire I only vaguely recall - it was a high level dungeon crawl but I can't think of anything that made it particularly memorable.</p><p></p><p>Note too that if you got all 8 they were $10 apiece back in 2002, which the inflation calculator tells me is over $13 apiece today. So the 4 modules to take you from levels 1-10 would cost the equivalent of $53.68 today but only had half the page count of one of the current AP books. Which is from what I understand a large chunk of the reason why the shift happened from lots of tiny adventures to one big collection of adventures.</p></blockquote><p></p>
[QUOTE="Jer, post: 6979096, member: 19857"] I have all of them and I've run over half of them of them. First thing to note - they're not an adventure path. They're a series of 8 barely-connected modules. They really don't connect directly together at all into a larger story - only a few of them share overlapping background and most of that is in the hints that are dropped about NPC villains in early modules that play out in later modules [sblock](Gulthias is mentioned in the first module - Sunless Citadel and then shows up in the 10th level adventure Heart of Nightfang Spire. Ashardalon is mentioned in Sunless Citadel as well and shows up in the 18th level adventure Bastion of Broken Souls. All three of these adventures are written by Bruce Cordell, which I suspect has more to do with why the recurring references show up than any intent at Wizards to build an Adventure Path at the time).[/sblock] Second thing to note is that unless you use milestone levelling of somekind, they do not take you from 1st through 20th level. Or at least the way my players played they wouldn't have. They levelled up enough in Sunless Citadel to tackle Forge of Fury, and then levelled up enough to tackle the third adventure. But by the fourth adventure they hadn't earned enough XP to really be close to the level indicated and we started to fill in with other adventures. The last one I ran before that group collapsed was Heart of Nighfang Spire, but there were a lot of other adventures filled in between to make them work. As far as story goes - Sunless Citadel and Forge of Fury were pretty bog-standard dungeon crawls. I still use Sunless Citadel when introducing new groups to the game - especially kids - because it is so standard that I think it makes a good intro (replacing B2 for me - which I'd always used as an intro adventure until then). Speaker in Dreams was a mystery set in an urban setting and it worked okay but I remember my players getting antsy and needing me to throw in some extra gratuitous combat to keep things going (that may have been that group though - they liked their combats). The Standing Stone was in my memories a really good "save the village" story that involved demons and evil fey - but I don't have it at hand to review and I can't remember how much of my memories are actually in the published adventure and how much was tweaked by me to fit the PCs that I had at the time. Heart of Nightfang Spire I only vaguely recall - it was a high level dungeon crawl but I can't think of anything that made it particularly memorable. Note too that if you got all 8 they were $10 apiece back in 2002, which the inflation calculator tells me is over $13 apiece today. So the 4 modules to take you from levels 1-10 would cost the equivalent of $53.68 today but only had half the page count of one of the current AP books. Which is from what I understand a large chunk of the reason why the shift happened from lots of tiny adventures to one big collection of adventures. [/QUOTE]
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Why is WoTc still pushing AP's when the majority of gamers want something else?
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