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General Tabletop Discussion
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Why is WoTc still pushing AP's when the majority of gamers want something else?
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<blockquote data-quote="pemerton" data-source="post: 6983343" data-attributes="member: 42582"><p>I would reiterate that the interesting bit of this is the cosmological set-up -</p><p></p><p></p><p>**SPOILERS FOR A 15-YEAR OLD ADVENTURE**</p><p></p><p></p><p></p><p></p><p>- the missing souls, the trapped god whose living gate is an angel sworn to her duty, the night hag (I can't remember her proper name) who can provid info that she gathers from travelling through dreams, etc.</p><p></p><p>I used all this stuff in a RM game, ignoring the bad GMing advice like "the angel can't be persuaed to let the PCs pass" - one of the PCs in my game persuaded her that the only way to truly fulfill her duty was to let the PCs kill her so the gate would open so they could talk to the exiled god - and "the exiled god is to mad to do anything but fight" - the PCs in my game became friends with him and he was able to provide them with help for their mission. But for the actual resolution I combined ideas from Monte Cook's Requiem for a God (the exiled god had been best friends with a now-dead god) and Elder Evils (a voidal entity fallen to earth) rather that what seemed a fairly tedious dungeon slog as the conclusion to BoBS.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6983343, member: 42582"] I would reiterate that the interesting bit of this is the cosmological set-up - **SPOILERS FOR A 15-YEAR OLD ADVENTURE** - the missing souls, the trapped god whose living gate is an angel sworn to her duty, the night hag (I can't remember her proper name) who can provid info that she gathers from travelling through dreams, etc. I used all this stuff in a RM game, ignoring the bad GMing advice like "the angel can't be persuaed to let the PCs pass" - one of the PCs in my game persuaded her that the only way to truly fulfill her duty was to let the PCs kill her so the gate would open so they could talk to the exiled god - and "the exiled god is to mad to do anything but fight" - the PCs in my game became friends with him and he was able to provide them with help for their mission. But for the actual resolution I combined ideas from Monte Cook's Requiem for a God (the exiled god had been best friends with a now-dead god) and Elder Evils (a voidal entity fallen to earth) rather that what seemed a fairly tedious dungeon slog as the conclusion to BoBS. [/QUOTE]
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Why is WoTc still pushing AP's when the majority of gamers want something else?
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