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Community
General Tabletop Discussion
*Pathfinder & Starfinder
why isn't Alchemy synergistic with Brew Potion?
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<blockquote data-quote="taliesin15" data-source="post: 2030861" data-attributes="member: 22058"><p>Seems to me that what Alchemy boils down to be should be re-labeled "Potion Identification" or a skill of Craft...and that Brew Potion is simply one particular facet of Alchemy, which would include things like making acids, oils, holy waters, and further than that, turning lead into gold, being able to make things like The Golden Fleece. That is if we're following what Alchemy was both in RL and fantasy/myth.</p><p></p><p>I'm still chewing on Gez and Tigycho's suggestions...one thing though, what about manufacture of substances like Antitoxin, and other healing tinctures not listed but easily imagined: potions for a bad cough, a serum for a fever, a balm for sore muscles--given, these aren't exactly Potions of Healing, but it seems like things like this would be pervasive in most fantasy milieus (plus of course bogus snakeoil quack-cures), and they wouldn't necessarily be magical--I can easily imagine a player saying "my character has 12 ranks in Apothecary, it seems like she would be able to make solutions to cure many diseases and neutralize poisons, and wouldn't have to necessarily know Brew Potion or Alchemy"</p><p></p><p>this is a tricky part of the rules for me as a DM since I'm running a low tech high magic milieu where things like potions made by witches and hedge-wizards would be common...in case yr interested, take a look at this site, which details even older RW magical tradition:</p><p><a href="http://www.lib.umich.edu/pap/magic/recipe-books.html" target="_blank">http://www.lib.umich.edu/pap/magic/recipe-books.html</a></p></blockquote><p></p>
[QUOTE="taliesin15, post: 2030861, member: 22058"] Seems to me that what Alchemy boils down to be should be re-labeled "Potion Identification" or a skill of Craft...and that Brew Potion is simply one particular facet of Alchemy, which would include things like making acids, oils, holy waters, and further than that, turning lead into gold, being able to make things like The Golden Fleece. That is if we're following what Alchemy was both in RL and fantasy/myth. I'm still chewing on Gez and Tigycho's suggestions...one thing though, what about manufacture of substances like Antitoxin, and other healing tinctures not listed but easily imagined: potions for a bad cough, a serum for a fever, a balm for sore muscles--given, these aren't exactly Potions of Healing, but it seems like things like this would be pervasive in most fantasy milieus (plus of course bogus snakeoil quack-cures), and they wouldn't necessarily be magical--I can easily imagine a player saying "my character has 12 ranks in Apothecary, it seems like she would be able to make solutions to cure many diseases and neutralize poisons, and wouldn't have to necessarily know Brew Potion or Alchemy" this is a tricky part of the rules for me as a DM since I'm running a low tech high magic milieu where things like potions made by witches and hedge-wizards would be common...in case yr interested, take a look at this site, which details even older RW magical tradition: [url]http://www.lib.umich.edu/pap/magic/recipe-books.html[/url] [/QUOTE]
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why isn't Alchemy synergistic with Brew Potion?
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