JoeGKushner
Adventurer
Simple enough question right? Even in games I've seen where hit points were random like Rolemaster Standard System, your attack ability may have gotten a bonus based on your profession, but it was still a skill.
Wouldn't making it a core skill for fighting style classes and a cross class skill for most other classes keep the general flow? It would also encourage multi-classing as you could still buy up a skill once you multi-classed into it like you can with other skills as maximum skill is based on total character level, not total class level.
Wouldn't making it a core skill for fighting style classes and a cross class skill for most other classes keep the general flow? It would also encourage multi-classing as you could still buy up a skill once you multi-classed into it like you can with other skills as maximum skill is based on total character level, not total class level.