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General Tabletop Discussion
*TTRPGs General
Why isn't base attack a skill?
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<blockquote data-quote="Rasyr" data-source="post: 2716504" data-attributes="member: 2855"><p>Actually, it would be a bit more like HARP (Rolemaster's younger cousin), than Rolemaster. Especially if you use the HARP d20fied guidelines from the <a href="http://www.harphq.com/webextras.htm" target="_blank">HARP website</a>.</p><p></p><p>Joe - a correction - Rolemaster does not have random hit points. In RM, each race has its own Hits progression rate, and you get a set number of hits for each rank purchased. Though what hit points has to do with this conversation, I don't know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>As to making BAB a skill, the way D&D is current set up, there are only 2 possible progression rates, and that doesn't match up with the 3 rates for combat progression. However, a special set of Feats (like Combat Styles) could be used to compensate for this and to give more variation.</p><p></p><p>As others have pointed out, the number of skill points given out would need to be reworked. However, if more skill points are given, then you would need to rework the costs for each skill for each class (like to having three different costs for each). Then the costs themselves act as balancing factors, especially when skill points are limited.</p></blockquote><p></p>
[QUOTE="Rasyr, post: 2716504, member: 2855"] Actually, it would be a bit more like HARP (Rolemaster's younger cousin), than Rolemaster. Especially if you use the HARP d20fied guidelines from the [url=http://www.harphq.com/webextras.htm]HARP website[/url]. Joe - a correction - Rolemaster does not have random hit points. In RM, each race has its own Hits progression rate, and you get a set number of hits for each rank purchased. Though what hit points has to do with this conversation, I don't know :D As to making BAB a skill, the way D&D is current set up, there are only 2 possible progression rates, and that doesn't match up with the 3 rates for combat progression. However, a special set of Feats (like Combat Styles) could be used to compensate for this and to give more variation. As others have pointed out, the number of skill points given out would need to be reworked. However, if more skill points are given, then you would need to rework the costs for each skill for each class (like to having three different costs for each). Then the costs themselves act as balancing factors, especially when skill points are limited. [/QUOTE]
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Why isn't base attack a skill?
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