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Why isn't base attack a skill?
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<blockquote data-quote="swrushing" data-source="post: 2718515" data-attributes="member: 14140"><p>In part, certainly.</p><p></p><p>Indeed, so do I. My last DND game included a "new to rpgs at all" player, whon had never gamed before, either RPGs or minis. </p><p></p><p>She caught on just fine.</p><p></p><p>Two of the other players, had not gamed in decades. They caught on just fine too.</p><p></p><p>Two of the others, had experience with gaming but not with DnD 3.0 or D20. They were hunky dorey.</p><p></p><p>The last was somewhat experienced at DND 3.0</p><p></p><p>he was fine too.</p><p></p><p>A friend taught his kids, ages 9-13 to play using dnd 3.0</p><p></p><p>etc...</p><p></p><p>In practice, I have myself seen it and used it and found it easy to teach to people new to gaming.</p><p></p><p>hence, by MY definition, and the one you state above, it *is* an entry level game.</p><p></p><p>yet by that same definition given above, it is both to me. They are not exclusive.</p><p></p><p>nope. it isn both. they aren't exclusive terms, even by your definition.</p><p></p><p></p><p>ahhhh!!! eureka!!!!</p><p></p><p>so now we have the additional requirement. </p><p></p><p>A game has to be taught all at once in a lump sum in order to be entry level.</p><p></p><p>gotcha.</p><p></p><p>thats where our definitions part company.</p><p></p><p>see, having taught this and that not related to gaming over the years including tutoring in college and teaching professionally OFTEN to "newbies" in whatever field, I can tell you that practically nothing is taught that way in practice. If that requirement, learn it all in one lump, were mandated for "entry level training" then there would be no "entry level training" anywhere because thats just not how things are taught or learned in practice.</p><p></p><p>You start with simplified examples covering small core and critical elements and then over time add the exceptional elements and the rare cases. </p><p></p><p>this is most especially the case in entry level training, where you do not expect a familiarity to begin with.</p><p></p><p>So, yeah, once you add that requirement, DND doesn't meet your new damands But by adding that requirement, you have practically eliminated most every game and if you apply it beyond 'net discussion of dnd, you have eliminated practically every "entry level training" class taught. Its taken "entry level game" to a point so rare and vacant as to be meaningless. </p><p></p><p>your additional requirement might be fine in your theory, but it just ain't gonna be that useful in practice.</p><p></p><p>but, we do now see where our definitions cross.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2718515, member: 14140"] In part, certainly. Indeed, so do I. My last DND game included a "new to rpgs at all" player, whon had never gamed before, either RPGs or minis. She caught on just fine. Two of the other players, had not gamed in decades. They caught on just fine too. Two of the others, had experience with gaming but not with DnD 3.0 or D20. They were hunky dorey. The last was somewhat experienced at DND 3.0 he was fine too. A friend taught his kids, ages 9-13 to play using dnd 3.0 etc... In practice, I have myself seen it and used it and found it easy to teach to people new to gaming. hence, by MY definition, and the one you state above, it *is* an entry level game. yet by that same definition given above, it is both to me. They are not exclusive. nope. it isn both. they aren't exclusive terms, even by your definition. ahhhh!!! eureka!!!! so now we have the additional requirement. A game has to be taught all at once in a lump sum in order to be entry level. gotcha. thats where our definitions part company. see, having taught this and that not related to gaming over the years including tutoring in college and teaching professionally OFTEN to "newbies" in whatever field, I can tell you that practically nothing is taught that way in practice. If that requirement, learn it all in one lump, were mandated for "entry level training" then there would be no "entry level training" anywhere because thats just not how things are taught or learned in practice. You start with simplified examples covering small core and critical elements and then over time add the exceptional elements and the rare cases. this is most especially the case in entry level training, where you do not expect a familiarity to begin with. So, yeah, once you add that requirement, DND doesn't meet your new damands But by adding that requirement, you have practically eliminated most every game and if you apply it beyond 'net discussion of dnd, you have eliminated practically every "entry level training" class taught. Its taken "entry level game" to a point so rare and vacant as to be meaningless. your additional requirement might be fine in your theory, but it just ain't gonna be that useful in practice. but, we do now see where our definitions cross. [/QUOTE]
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Why isn't base attack a skill?
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